With all the changes that came with the patch: Nerfed encounters, consumables that don't stack with each other (so you don't have to farm so many) - in the form of guardian elixirs and battle elixirs , potions dropping in instances more frequently that you can use just for those instances, herbs needed for certain potions changed to make them cheaper, and consumables you can buy fairly cheaply once you have a certain faction rep; it seems like raiding may be a bit easier.
But I wonder how much that will really affect raiding, will it make it so others can raid casually?
There has been mention in guild and out about hardcore players raiding with each other exclusively. Maybe the new changes will enable the more casual players to take part in raids but not if the guilds head the opposite direction.
But even if guilds tried to keep a hardcore-casual mix? Would it be enough for me to come back to raiding? I still don't think so. As much as I liked having a plan each evening of what I was going to be doing, I now like to log on and off whenever I want to. I still play a lot, but I'm more apt to play less because no one is relying on me to stay logged in.
But if the changes will let me participate every now and then, just to see the insides of the dungeons - that would be fun.
Moral dilemmas in D&D
3 hours ago