Random Dungeon Finder, my blessing has become my curse.
I've noticed a change in my pugging personality and it isn't a good one.
I thought of myself as patient and also the one willing to explain what's going on in an instance if someone was new to it. Are the Wrath instances faceroll now? Yes, however players bring their ICC-geared-hundreds-of-runs mentality to every instance they do regardless of who they may be running it with.
They are experienced and impatient so everyone else gets sucked into this rush-skip-don't-stop-to-breath vortex.
The answer to both sides of the coin is to run with friends. Like running fast? Run with friends. Like running slow? Run with friends. Want to skip bosses? Run with friends. Want to do the whole thing? Run with friends.
But that goes directly into contrast with the massively multiplayer aspect embraced by LFD. LFD putting random players together to do something many of us were missing out of before. A chance to quickly put together an instance to have fun in.
Now what I hear "Let's get this over with", "skip this boss so we can leave".
I think a big part of my problem is I've found playing a death knight to be less forgiving as a tank. This leads to me trying to go fast as I can on my warrior and paladin but when they ish hits the fan I don't have the fall backs I have on the other two.
I've grown irritated with not being able to go as fast as groups would like and yet going too fast for healers. I've grown irritated with groups wanting to do bosses and wanting to skip them in the same instance. I've grown irritated with players dropping Oculus and those that know how to do it not being patient enough to show others how.
This irritation manifests itself by me dropping groups for something as simple as someone looking at me funny.
I need to get back to how I was so I can wear my "the Patient" title without being a bold-faced liar.
Massively Multiplayer as a Downside
1 day ago