I've been pugging instances again as I level up yet another alt. This is an unguilded alt, free from the pressures of "come heal this instance for us please" (more on that later).
Believe it or not, the worst part of pugging is BEFORE we even enter the instance. Waiting for the group to form, waiting for everyone to arrive. You spend a good 15-45 minutes right there.
Of course, I could join a guild and have less pug stress. But so far I'm enjoying pugging again. I've come across a surprising amount of ret paladins, and unsurprising amount of draenei shaman.
My expectations of pugs are so low, that I come out feeling great about them. Part of it has to do with the feeling they really nerfed these instances from a year ago. Part of it has to do with running normal instances is easier than heroics. And part of it has to do with me being in a new role other than healing. But besides all that, players seem to work together for the most part. I imagine just about everyone is on an alt, and know these instances very well. And if they are like me, they are so happy to find a group, they want it to succeed.
The good and bad thing about guild runs is, you know each other so well things move very fast and efficient. But you also have less unexpected things happen - in one word - boring. You also come to take for granted that someone will heal your instance or tank your instance and quickly lose sight that you're burning them out. Pugs are more appreciative and anonymous, you won't be swooped down on like a vulture's lunch when you sign on the game.
I'm trying to stay happily oblivious to the impending doom that is end game. Right now, by spending an hour and 1/2 I have a chance at a nice drop. I enjoy my time spent online, and I haven't made a promise to a pug that I'll be on the same time tomorrow and after that and after that to run another instance with them.
Life in Azeroth and beyond...is good.
Low level hexblade in D&D
6 hours ago