"After a lot of thought and deliberation, we’ve decided to remove the attunement requirements to enter Serpentshrine Cavern and Tempest Keep: The Eye. While many of our attunements in the Burning Crusade have been good progression checks, a few of the attunements have turned out to cause unnecessary stress on guilds either doing the content or attempting to do the content. With Black Temple and Battle for Mount Hyjal thriving, we want to encourage (rather than prevent) new guilds and raid groups to attempt Serpentshrine and TK.
Without a doubt this will be a welcomed change by many. The guild I'm in has been coming up short because people haven't been able to get attuned.
Its a relief for those of us who get asked over and over again to help to the point of burnout (healers and tanks know what I'm talking about).
My only reservation is, the type of player who doesn't do any work gearing up his character but instead wants the instance itself to gear him up. And the players who don't show up for wipes but show up for farmed content. The attunement kept this type of player out, but then again they existed before BC so it won't really be any different.
"We are going to leave the current attunement quests in the game so that players can still engage in the challenge and the lore of those quests should they choose to."
Now this will be interesting because the casual player has always said they want to do things for the challenge and lore. I wonder how many of those players will actually go back and do these trials now that they don't have to. I'm guessing not many.
"At a later point, we are considering adding a final reward step to those quests as well (that way those who have already completed them would not miss out on a *new* reward).
We’re listening to feedback from you guys constantly and your opinions are important to us. We want this game to be the best possible MMO experience for our players.
Enjoy Serpentshrine and Tempest Keep =)"
Blizzard is trying to keep its playerbase happy. Its hard to do for what...over 9 million now? But they are trying.
Poisonous game monetization
4 hours ago