"After a lot of thought and deliberation, we’ve decided to remove the attunement requirements to enter Serpentshrine Cavern and Tempest Keep: The Eye. While many of our attunements in the Burning Crusade have been good progression checks, a few of the attunements have turned out to cause unnecessary stress on guilds either doing the content or attempting to do the content. With Black Temple and Battle for Mount Hyjal thriving, we want to encourage (rather than prevent) new guilds and raid groups to attempt Serpentshrine and TK.
Without a doubt this will be a welcomed change by many. The guild I'm in has been coming up short because people haven't been able to get attuned.
Its a relief for those of us who get asked over and over again to help to the point of burnout (healers and tanks know what I'm talking about).
My only reservation is, the type of player who doesn't do any work gearing up his character but instead wants the instance itself to gear him up. And the players who don't show up for wipes but show up for farmed content. The attunement kept this type of player out, but then again they existed before BC so it won't really be any different.
"We are going to leave the current attunement quests in the game so that players can still engage in the challenge and the lore of those quests should they choose to."
Now this will be interesting because the casual player has always said they want to do things for the challenge and lore. I wonder how many of those players will actually go back and do these trials now that they don't have to. I'm guessing not many.
"At a later point, we are considering adding a final reward step to those quests as well (that way those who have already completed them would not miss out on a *new* reward).
We’re listening to feedback from you guys constantly and your opinions are important to us. We want this game to be the best possible MMO experience for our players.
Enjoy Serpentshrine and Tempest Keep =)"
Blizzard is trying to keep its playerbase happy. Its hard to do for what...over 9 million now? But they are trying.
SETI and the player count problem
18 hours ago
2 comments:
Well, are the attunements challenging technically, or because they're a grind? I don't know anything about the quests beyond that they involve Heroics and getting some rep up. I could see some casual players doing the heroics for the challenge, but rep is most definately a grind, and not fun.
Well you would have to complete some trials in heroic mode. And for that you need heroic keys and for that you needed rep and to get that you needed time to run several instances over and over again.
But even when you get to the point where you can do the trials, at least in my experience, it was like pulling teeth.
For the best chance of success, they require your better tanks, your better healers, in T3 or Kara/Gruul level gear and using consumables, wiping and repair bills to complete them.
These trials can take several hours, I know of the Shadow Lab one taking anywhere from 4-6 hours.
So you can imagine after doing it, not wanting to do it again. Or if you are going to do it you want your best tank and healer to go with you.
As a result some players could get very burnt out just trying to get the first 25 keyed, not to mention the rest AND their alts!
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