Raiders can be described by three things:
1) Skill
2) Commitment
3) Attitude
If you have skill and commitment, guilds trying to get ahead overlook your lack of ability to mesh with them. But people are talking behind their back about you and if you ever said you were going to quit probably wouldn't try to get you to stop. There might even be party after you leave. You're most likely dps.
If you have commitment and attitude but no skill, you're the player who gets pulled in when no one can be found. You may eventually get a permanent raid slot that you'll never give up, officers appreciate your loyalty, but would swap you out if they could. Chances are you are a healer.
If you have skill and attitude, you're the player who raids are happy to see when you show up, but quickly grow to resent your lack of dependability. You have a sense of entitlement. You're probably a tank.
About this blog
"I don't *need* to play. I can quit anytime I want!"
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3 comments:
Hm, I find that an amazingly apt description. >.<
And I didn't mean healing doesn't require skill. :)
Yeah. :) Actually, let me link you a very good post by Tobold about that very topic:
http://tobolds.blogspot.com/2009/04/elements-of-performance.html
So saying whether someone has "skill" or not is generally pretty inaccurate anyway.
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