I came across this description of an old Everquest expansion, The Shadows of Luclin:
"The expansion focuses on high-level content, providing a number of zones meant to be used by large groups of players and many extremely powerful monsters to fight."
This coupled with a post from Tree Bark Jacket blog: "I am going to go out on a limb and say that most hardcore raiders don't want hard modes of existing content - they want content that only they will get to see, being truly skilled and dedicated players - a la old Naxx and Sunwell."
That got me to thinking, did "casual" players in EQ get upset that an expansion was created for a different type of player than them? Or did EQ even have casual players?
I've never fully empathized with this desire to see content that no one else gets to see. Instead I enjoy comparing experiences. "Remember how hard X was?" leads to a more conversation, "You should have been there when it was Y" leads to a one-sided story.
The Archeage project is almost done
23 hours ago