Yesterday I tried to describe the type of instance in WoW that would compare to AE farm missions in City of Heroes.
AE (Architect Entertainment) farm missions are basically player-made instances set up to be easily cleared out for lots of xp and influence (money in the CoH world).
As someone commented this would be boring. And it tends to get boring! However the payout is so good I find it hard to skip a farming group if I can get on one.
I admit to being part of the problem. It is harder to find groups (or "teams" in CoH) to do anything else when you can go into a farming mission on auto-pilot and get the same reward only quicker.
When I get bored, I go do a different mission by myself. But then I want a new level, thus access to new superpowers, and farming missions is the fastest way to get it.
But the specific type of farming mission I was trying to describe in WoW terms, is actually considered an exploit by many. And I see their point. What you have to kill for xp doesn't fight back. It doesn't do anything but let you wale on it until you kill it. You don't have to worry about having a healer or tank, the main complaint is usually there isn't enough damage to finish the missions faster!
It does make me think when they remove the "exploit" will I be satisfied with doing things the slower way again?
It would probably take another post to reach this conclusion, but I wonder if that's why people are complaining about stuff in WoW being too easy. If things get so easy to a point you start wondering about why you're doing it at all.
Moral dilemmas in D&D
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