I think my previous post may have been my worst ever. I had an idea of what I wanted to blog about but it fell flat in my personal opinion. And I have no desire to flesh it out. Meh.
Pirate Days came and went. You flew down to Booty Bay, talked to someone and got and achievement. Achievement apathy.
Speaking of achievements. Brewfest has come back around. I missed getting it done last year and it is the last of the events I need for "Long Strange Trip."
Since I managed to snag a 310% mount back in the spring, the reward isn't all that impressive. But as someone who has played on and off since launch, I wanted to add this to my list of "been there, done that, got the achievement".
If I manage to get this done, I think I finally will be done with overarching achievements. Instead of having fun playing WoW and doing the world events in a lighthearted way, I felt tethered to the game, even more than the usual addictiveness.
I had already given up on chasing raiding achievements. Because obviously it relies on the raid team as a whole. I have my own apathy, having to put up with others' apathy as well and expecting that some how, some way, we're going to accomplish anything is asking too much.
So...before I played the game without achievements, then achievements were introduced and I played them for achievements and now getting the achievements aren't as much fun anymore.
I realized by "pvping" so much on my horde character I'm not even questing through Azeroth as much as I meant to. I'm starting to say to myself, if Cataclysm removes things I'd never witnessed or been a part of...so what?
And now I can just switch one of my higher level characters to horde if I really wanted to see what some of near end-game would be like. But since everyone can, I don't really think things would be any different at all. Meh.
And this feeling I have is restricting me from even trying Aion. Sure it could be fun for the first 10 levels. But I'm starting to wonder, seriously, what could any new MMO offer that we haven't already seen. What could they possibly do better, do so much better that you feel you're getting a new experience?
Does a game really want to be successful not because its at its core extremely good, but that its a shinier face on the same-ole-same-ole you're trying to leave behind?
Yikes this post is emo.
SETI and the player count problem
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