Exhausting my string of tanks I've stepped over into a new area - dpsing! I'm playing a "pure" dps class, so I can't switch specs.
DPS and the Random Dungeon Finder have not been been as positive of an experience as tanking was. First of all, it's my own fault as I've never done much of any kind of dps in a group setting. So it's been a little shaky getting used to it. Second, doing it on a hunter comes with its own probability of hiccups. Turn Growl OFF!!! And third, so long instaqueue!
Why is it when the queue pops, there is always a dpser who doesn't click accept? I, just like I'm sure other tanks, have wondered this same thing. Well its because you don't have an instant queue. So instead of queuing up and hitting accept within seconds as most tanks are fortunate to do. As DPS, you queue up and wait. And wait. And wait. Annnnnd wait. And before long you step away from the computer for just a second and come back and see you missed the pop and have to get back in the queue. QueueQueue
I've had my share of tanks leaving at the beginning. Healers going afk. I was kicked out of a group that was mid-instance as soon as I joined. Tanks who nerdrage over mistakes. And for the time I carve out to run instances, I feel like a lot of it is wasted. I can run at least two or three instances in the time it takes for my dpser to run one.
Yet i'm still happy that I'm getting the chance to find groups. In the past I just soloed on my dps. So even with DPS at a disadvantage compared to tank/healers things are much better than they used to be pre-RDF.
Moral dilemmas in D&D
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