I didn't think about it until now, but RS turned out to be a bit of a downer when you think of its potential to keep us engaged for a little while longer.
As far as I know, there are no 2n-slot bags, no Spyro mounts, no achievements (other than the kills themselves).
The loot ranges from i258 (normal 10) to i284 (heroic 25). So something for everyone except pugs. The trash will be pug-prohibitve. However at this point if you are in the average raid guild either the stuff you can tackle (normal modes) will give you sidegrades while the stuff that would be upgrades (heroic modes) you'll have to work for. Unfortunately, for guilds like mine "working for it" means wiping each week until we finally get it. And our guild doesn't have it in them to wipe for a week or three. Not now, not in the summertime when we don't even know where our officers are half the time. Not with Cataclysm looming.
If you are a hardcore progression raider, working for it means farming it on heroic mode until everyone has the 284 stuff they feel is necessary to start raiding in Cataclysm a week after its released.
But so many lost opportunities to keep the rest of us (who's pinnacle will be normal mode) showing up for a few more weeks:
Bags! Yes, I know four 22-slot bags are already available and even a 24 slot (who knew?!?!). Someone can always use more bag space.
And Barney mounts! Yes, I know there are purple mounts already in game, but another one wouldn't hurt, especially since getting a drake in a 25 man group is a slim affair.
And no achievements? So you kill Halion and you're done when it comes to doing achievements. No "Cutter Avoider" for no one dying from Twilight Cutter? No "Dee Curser" for allowing all marks to reach higher than 3 or 4?
Hmm. None of that would really make me look forward to Halion trash each week. I guess the developers were doing us a favor.
Character death in D&D
2 days ago