Showing posts with label Zul'Aman. Show all posts
Showing posts with label Zul'Aman. Show all posts

Thursday, December 6, 2007

How much "content" will ZA give us?

Our guild is able to field several 10-mans, and one of them has already cleared ZA. Others are still going at it, but are close.

That's much different than Karazhan. Karazhan took our fastest group a few months, if I recall correctly and our slower group finished up just a few months back.

Of course at the time there were no 25-man dungeons funneling better gear for us to wear.

I am guessing Black Temple and Hyjal guilds don't bother with ZA at all. Well maybe they take their alts in there, and I've heard its an "offspec" place. There is also one recipe, but it drops off arguably the easiest boss in there.

For many of us the loot is an upgrade, if not for our main gear but our off-duty gear. Going somewhere and not having to watch things get sharded is a thumbs up.

And I assume SSC/TK guilds are gunning for the chests. Chests only open up when you kill each boss within a certain time limit.

So far, I have no idea how we're supposed to beat all of the timers. But just like Karazhan the same time it might take to learn the first boss for some, others can do the whole place, I imagine outgearing the place will do it. But that is just a matter of going back and doing it over and over.

As far as new content goes, that's not really offering months and months of entertainment as I see it.

I'm so glad to be out of Karazhan and into some place new, its really hard for me to complain.

Thursday, November 15, 2007

Will ZA be a hit?

Tigole the lead designer in WoW has said "Karazhan has been a big success and I think a lot of players really dig the 10 man raiding size."

Will Zul'Aman continue with that success?

I say yes. Players like having that alternative to 25-man raiding. Aside from heroics, Karazhan and Zul'Aman are the only games in town.

It's also on a 3-day reset which will allow for more swapping in and out of people.

And so far, from what I've seen the trash is minimal. They seem to reward you for your efficiency of getting through trash.

But I think its going to be a bit bumpy. For one there is no attunement. While people cry about attunements, they forget what attunements are. They are a way of preparing you for what lies ahead. Some groups, like hardcore guilds don't really need attunements and they look at it as a speed bump to their progression. But on the other end, you have players who think if you can get inside an instance you should be able to do the instance - regardless of gear, preparation or organization.

With Karazhan you had to run a few instances to get keyed, by getting keyed you at least got some gear and practice with a few encounters that weren't just tank and spank. But with ZA you don't need any kind of key. I wonder how many fresh 70s will try to find a group for ZA, simply because they can, when it has already been said that ZA is Prince/Nightbane starting difficulty (meaning it gets harder from there).

I think tackling ZA in less than average gear is going to be met with some surprise. I hear that people are going in with blues - I'm interested to know how far they are getting.

In the chat channel, people were looking for more to pug ZA. Perhaps my view of pugs are a little bit low. But I wouldn't pug ZA with a 10-foot amani hex stick.

Our group first night in, one of the many groups our guild fostered, was decently geared for ZA (Kara and T4 mostly) and we made it through a few bosses. We kept ourselves to only spending a few hours there. So I look forward to experiencing the rest in the future.

As long as you don't go in expecting to fly through it and take it for what I think it is, I think players will like it. If you clear it under the timer the first night out, this content is not for you. Unless farming for badges counts for content.

It's a new area for those either done or pretty much done with Karazhan, yet perhaps not willing (due to scheduling) or able (due to guild size) to tackle all of 25-man SSC/TK.

The gear in ZA and from heroic badges (which drop from Kara and ZA now in addition to heroics) may also get you better geared up for SSC/TK battles if you're so inclined.

Remember I've only been through some of it, so this is speculation. My guess is it's a good fit.

Oh, don't forget to pick up the quest to get a 20-slot bag.

Wednesday, November 7, 2007

Patch 2.3 & Zul'Aman

It was announced that, baring any unexpected issues, the next patch will be released next Tuesday. This includes the opening of the next 10-man instance Zul'Aman.

I have been looking forward to ZA since I first heard about it. I tried to spend time "casually" raiding 25-mans and even that is a chore. In order to be able to raid sometime, you pretty much have to be prepared to raid all the time. Which was more work than I realized I wanted to do.

Since 25-man raids exist and Zul'Aman is 10...there the whole matter who fitting square pegs into round holes again. Before I had the common goal of Karazhan just being a step toward 25. But this time around I'm treating 10-mans as my endgame.

What I foresee this meaning is me not being able to find a place to do 10-mans, if all the 25-man raiders group up. I never thought it would be an issue. But things change.

For the first time in a long while, I'm wondering should I find another guild. I just need something my speed, more conducive to WoW being less of a time commitment.

Its very easy to stay up late when everyone around you is doing the same. Its easy to think raiding for as many hours as I have in the past as being normal when everyone I play with pretty much does the same thing.

Lately, I thought about how I'm the same gamer, just the raiders in my guild are pushing to raid longer and more often. This...just when many raiding guilds have broken up or were merged into other guilds. I get the feeling our guild wants to play catch up more than just go at their own pace.

They don't really seem to care if I make that push with them, and maybe that's telling in itself. If Zul'Aman doesn't work out how I've been hoping it does - a more casual raiding opportunity - perhaps a change of surroundings is in order.

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