Tuesday, January 26, 2010

WoW Successes and Failures

Adding the new LFG interface (I call it LFD) was a resounding success. There have been complaints about it (decreased social interaction, ninjas, the enchanter debaucle) but I haven't done a Deadmines run with similarily leveled players in years.

Now there are some things however that were real stinkers.
*Sithilus Sand PvP
*EPL Towers PvP
*In-game Voice Chat

So as good as LFD is for 5-man instances, it seems to be less helpful for raids.

Maybe its just me, but LFD has let WoW evolve with the way I want to play. Never say never, but I feel like I might never raid on a regular basis again.

Someone on the forums came up with an idea to not be locked to raids after you've killed one boss, but be locked to the boss itself. The point is to be able to pug the instance with different groups if you need to. Someone else countered this would be a logistical nightmare.

But I supported the idea that WoW should come up with a more casual form of raiding. This isn't a light bulb of an idea, but it has become time for something to happen.

I wonder if new players are still coming to WoW. If they aren't that means many players are (some up to 5 years) older than they were when they first started. Time and the freedom to do what you want with that time is inevitably more precious.

I don't have any good ideas about what they could do to enchance the raid portion of LFD, but let's hope it doesn't end up on the list of failures.


Anonymous said...

I'm proof that new players are coming to WoW ... just started playing about 6 weeks ago.

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