Showing posts with label Healing. Show all posts
Showing posts with label Healing. Show all posts

Thursday, January 22, 2009

Wild Growth 6 second cool down

I've only raided once since the Wild Growth nerf. What I discovered is while I don't use Wild Growth much, I did use it more than I realized. In other words I found myself reaching for it when the cool down wasn't up more times than I expected.

I consider myself lucky. In druid years, I haven't been resto very long. So healing spells changing doesn't really effect me as much as someone who may have relied on it for months.

Rejuvenation

The blog title not only reflects my current role as a resto druid, but also what I feel my blog needs.

I feel like I've been blogging and playing wow almost begrudgingly. As if I'm forced to do so and as if unhappy doing so.

I like to blog and I like to play wow. I can only imagine I have some deep-seated depression going on. But if it is indeed the case I'd rather it not permeate into 2 of the things I supposedly enjoy. That I feel the need to say this at all leads toward something I'd rather not dwell upon.

I'm going to try to spruce up my blog a bit. I look at Resto4Life and Tree Bark Jacket for inspiration. My next post(s) will be attempts to be cheerier. I'm sure my cynicism will leak through, but my hope is that it will lead to a better reading experience for anyone who still reads this.

Tuesday, January 20, 2009

What type of healer are you?

I came across this post over at Matticus' fine healer blog.

Based on the signs I could fall under 4 of the 5 archetypes in my healing career.

I think in the beginning I could identify with Hero Complex. I'm not sure what came first for me the Reluctant Healer or the Ex-Healer. And now I think I most closely identify with the Average Gamer. I've never had the God Complex and this is written with such extremes I doubt many players have. Healers may be rare but they aren't that rare where other players would put up with this type of behavior.

Wednesday, December 24, 2008

Dual specs

Whether what I've been hearing is true or not, the dual spec feature sounds like it will be the answer to many prayers.

Disclaimer: the following is either rumor, hearsay, or even when quoted from blue "subject to change".

Dual spec feature is supposed to allow you to have 2 specs that you can switch in and out. There is a cost involved with setting up the specs at first. But after that you should be able to switch in major cities.

I've even heard you'll be able to switch them in instances for a minor cost. Not sure how that will work. A talent trainer at the summoning stones?

What's also good news is they are taking it a step further, so when you swap your spec

"It will swap your talents, glyphs and the position of buttons on your action bars.

Note you actually have to buy the glyphs for both specs first."

Being able to switch into a dps spec will allow me to enjoy the game when I'm not healing. At this point I spend time doing things that don't involve killing anything.

Friday, December 19, 2008

Healer Mechanics

There was a nice thread in the newish Healing forums about Healing Mechanics. I was going to only paste a snippet but the post bears listing in full (with my comments in bold):

Can we have a discussion about healing mechanics? No QQ, no 3.0.8 distress, just a raw mechanics discussion. I'm not talking about class balance here, just the raw mechanics of what does and does not work as a healing implementation. Let me give you a few examples of things I think are overall issues with healing mechanics.

Healer Competition:
While most of PvE is cooperative, raid healing is stupidly competetive with poor support mechanics for multiple healers healing the same damage. It also creates an environment where faster spells are artificially more valued because it means your heal actually works. To overcome this with communication and mods takes an unproportional amount of effort. Playing two different healers in two different "ages" I can say this is unfortunately true. In the end everyone says they don't care how you heal someone as long as enough players stay alive to beat the encounter. So my attempts to keep healing fun by trying out different heals, usually ends up with me finding the best, most efficient heal to spam. No matter how many times we say healing meters don't matter or how skewed they can be (how do you get a dot heal off when a circle of healing will overwrite it; what do paladins do in the age of aoe damage, etc) someone will always look at the meter and assume the top person is the best. It will be interesting to see how things pan out with the circle of healing, wild growth nerf.

Healer Reduction:
Start 25-mans with 7 healers (or even 8 in some cases). Drop down to 4 healers as content becomes farmed. Start new content - need 7 healers again. This seems to be the place where hybrids can shine, when you need healers use your dps paladins, shaman, druids and priests. I don't think this is much of an issue. But if you like healing, having to dps would be a pain (yeah you won't read that anywhere else).

Bored Healers:
1 healer can pull over a million in healing on the right fight. Fights like Noth might have 200k in healing total. You can only heal as much damage as the raid takes. (This definitely leads to burnout, a healer kinda reaches a plateau, while dps always have more to strive for.)

Outstanding!:
Great DPS makes the fight short. Great tanks keep everything locked down. Great healers ... make everyone else think the fight just isn't that hard. Underlying mechanics mean that spectacular healers don't shine anywhere near as well as spectacular dps/tanks. This is why sometimes I like doing 5-mans more than anything, there is no one else doing the healing but me, so your contribution stands out more. Also priests can shine when crap hits the fan, but that usually requires players making multiple stacked mistakes. A situation if you're smart you try not to find yourself in very often (pugs).

Lag Double Dip:
While everyone in the raid has to react to events during encounters, for example Thaddius' polarity shifts. But while other roles have to do this a few times per encounter or as often as once every 30s, healers do this on every single cast. This makes healing more dynamic than other roles in most cases. It also means lag (link latency or server lag) affects healing roles twice as much as DPS/tanks.(Not sure what is being said here, have to review it later.)

UI/Interface Issues:
The base Blizzard UI is terrible for healing. A lot of encounters are easier if you're staring at the boss and see a cast start (for example: Loken) rather than staring at health bars. Having to either get a mod or macro every single ability is dumb.(It is amazing Blizzard has done nothing to improve the raid ui since original launch.)

Dual-Spec:
Healers have a PvE spec, a PvP spec, and a DPS/questing/dailies spec. Dual-spec suggests that healers are only supposed to do 2 out of those 3 things. It should not be unreasonable to allow PvP healers to have a tri-spec option.(I wholeheartedly agree with this but I'm jonesing so much for dual spec I'm trying not to be greedy.)

Healer's Fault:
Stand in a fire? It's the healer's fault. Get crit while tanking and die? It's the healer's fault. Not enough DPS so the healers run out of mana? It's the healer's fault. Trying to do an instance in mediocre gear with no CC? It's the healer's fault. If a mechanic is supposed to be a gauge of skill, there are other ways to handle it than making healing really really hard. Thaddius is a successful solution - a nice exception to the rule. (Sigh, other than dps simply being more fun than healing, I think this has to be the second reason players quit healing. Healers are held accountable for things that aren't really their responsibility. I can only assume progression, hardcore guilds don't put up with the crap that healers are at fault for everything. But in the 11 million player world the majority either assume or expect healers are there to make up for their shortcomings. As you can imagine its not a fun place for healers' to be - especially when you're blamed for it instead of thanked or at the very least (and would be fine with me) just not blamed.)

Loot Distribution:
DPS casters are rolling on every single piece of caster gear. Healers are excluded from anything with +hit on it. The heavier the armor you wear, the more loot you can roll on.(Sometimes games expect players to do the right thing, to share, think of others and be considerate, but as we all know this is farthest from reality. In a short time of grouping again I've been b*tched at for rolling on hit gear although I requested to only be considered if dps didn't want it in the first place. Apparently hit gear should rot if no dps is there to roll on it. Never mind some hit gear have all the other stats a healer could use.)

From Cafooh - Healer Exhaustion:
As a healer, you have to pay 100% attention 100% of the time. Even 5-10 seconds of talking to your roommate or trying to answer a phone call can and will cause wipes and deaths. The ramifications of anything less than 100% of attention are faaaaaaar less severe as a DPSer (or even as a tank, as I am finding with the DK). You are constantly staring at the screen and reacting instantaneously for hours and hours. No other role is even close to as demanding or as straining as healing.(I think this is less prevalent now that 40 mans are gone, but I always like to share how as a priest I felt I couldn't look away for a moment for months of raiding, only to find out later a dpser would go afk for dinner for at least 30 minutes every raid - he had a buddy let him go on auto-follow.)

Leaving issues of class balance aside, if there was one thing you would change with regards to healing mechanics, did I list it? If not, what would it be?

Some of these things I feel as a healer you decide yourself to put up with them. For instance you should know you have to have a good attention span. And deciding to do it for hours and hours is all on you. But some things where a dpser not flipping out that you share their gear, or dpser/tanks realizing what steps they need to take to be more responsible for themselves would be a nice change that wouldn't even take much effort on their part. The ui is all on Blizzard. They've got fine examples, would it screw up too much performance to include them? But in the end if you end up bored or burned out, nothing helps but quitting at least for a while. At least that was the case for me.

Monday, November 24, 2008

Lack of healers

I find it funny that groups at 80 complain about lack of healers. Who has the easiest time of leveling? DPS. You rushed to 80, most likely not helping out any healer you passed by on your way to the end. What did you expect?

As someone still fairly new to the dps side, I see firsthand how it is now. We have it easy in the leveling department. Our gear is made for maximum dps, our spec is, our class is. So Mr. Warlock, quit pressuring Mr. Priest to hurry up and level. Instead invite him to one of your killing sprees. Mr. Rogue are you doing a quest you could solo? See if a healer has that quest too. Or has spending hours in LFG left you uncharitable?

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"I don't *need* to play. I can quit anytime I want!"

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