Over at Keen and Graev's blog, Keen (or was it Graev) was reminiscing about playing MMORPG and what they are missing today. He mentioned enjoying leveling and not caring about endgame and how today it is all about the endgame.
Well I think its easy to understand how he feels since he's talking about Everquest. I'm not sure if EQ created endgame. But it is very easy not to care about an endgame if it doesn't even exist yet.
I know WoW was my first game I played that had an endgame, but at the time I was playing it I didn't know really what that meant. It was fun to spend a lot of time to level up your crafting and craft an item at level 20, or spend a ton of time doing a class quest that would give you a reward at level 40. But now, why bother when it will be so easily replaced? And the reason why it is easily replaced is because we're all in a hurry to level and the reason we're in a hurry to level is because the bulk of players aren't leveling any more. They are at endgame and we want to play with them. The most fun I had in recent memory was when at one point I decided not to participate in endgame. I wasn't in a rush to level, so everything I got was valued more because I knew it was going to last longer.
Over at CoX when new players hit max and ask "Now what?" forum vets say "well the game is the journey". Weird advice for someone who completed the journey. Are they saying go run the journey again?
What's missing can't be captured again for player who has been there and done that.
If a new game is created today would developers tell us in advance the game is in the journey? Would you play such a game?
Character death in D&D
1 day ago