Over at Nils blog he discussed the advantages and disadvantages of predictability in dungeons.
I immediately disagreed that unpredictable dungeons would be fun, because I feel the X factor is not the dungeon itself but the raiders.
Why is it when the boss strategies are published not soon after a first kill doesn't everybody zone in and proceed to win?
I thought about it some more and thought if I had unlimited time, then yes of course unpredictability would be fun.
But my reality is I have a limited amount of time that I can and want to raid each week. And if extra time has to be spent strategizing, well to be honest only a few raiders actually do that.
And unfortunately I cannot say there is room for both. Blizzard seems to have trouble creating new dungeons at the rate players want them.
The Archeage project is almost done
21 hours ago