Bender: "...what's Peter Parrot's first rule of captaining?"
Fry: "Always respect the chain o' command ... captain."
Recently I've come across three blogs about leading raids and guilds. Different perspectives but each making a point of the difficulty in leading people who want to go the opposite direction of whatever it is you're trying to do.
One thing I've learned about guilds is - unhappiness is hoping a guild will change to fit you. I raided for what felt to be a long time with a guild who's times didn't fit me. I raided too much and too long into the night. The guild I'm in now doesn't progress as fast as I wish it would, but I never risk raiding too much because they limit the days they raid and I never risk raiding to late because they have never once gone past raid time. For me, shorter raid schedule counts more than progression, so it works for me.
I've been mentioned to a friend the areas of improvement I see with our guild, but I don't complain to the guild leaders because so far this fit is one of the best I've had and I don't want to screw it up. Especially when I'm unwilling to take up the mantle to fill in the gaps. Why give guild leaders grief to make things perfect (in my mind) when things are 80% alright?
D&D needs evil races
2 days ago