A break from after hours work for me and break in the various other social activities of my friends coincided so that we could finally play Champions Online together.
As I've played mmorpgs overall longer than they have (one of them introduced me to them) and more variety, their excitement exceeded mine and I envied the fun they were having. Because I attribute it to not playing them as much as I have. We plan on playing together for short periods each week. While I'm not having that much fun with the game itself, I do enjoy playing with friends. I just hope higher levels of CO start to get more interesting.
The blog overlap I mention in the post title is based on the fact I thought it was a coincidence that I was about to make a post about pvp twinking when Tobold and We Fly Spit Fires did the same thing. Of course its not such a coincidence when you factor in we've all decided to level new alts due to WoW's Cataclysm announcement of the removal of old content.
While questing is just fine for me, traveling to quest bores me quite often (even with my mount and copious flight paths). I can enter a battleground from anywhere so that's what I've been doing usually when I log on. I am not waiting until i hit max level for a particular battleground, so I spend most of my time underleveled for it. But I've found I only really only get pwned by players with heirloom items and spell/attack advantage (warlocks I'll have cleanse one day!)
First let me say I don't have a problem with twinking. I don't have access to heirlooms hordeside but I can purchase nice blue and epic items for my level. However since I'm not a greedy goblin with maxed cap gold, there is a limit to what want and am willing to purchase for a character who will outgrow it.
I still think it would be a neat idea to do like Warhammer Online and make everyone max cap for whatever battleground you're in. You'd still have the gear gap but maybe things wouldn't be so lopsided.
The problem is you can never balance things. It's obvious from even the lowly 10-19 bracket. If level isn't what separates players its gear (and professions). If it isn't gear its class. The classes you find in 10-19 are rogues and hunters. Both get benefits at their level that other classes don't. The only way you can create true balance is to make everyone the same class with the same gear, oh! and same faction.
Can you imagine a battleground full of nothing but one class?
Social contract for board games
1 day ago