Wednesday, September 9, 2009

What's special about Aion?

I've given the blog another new look, since I'm branching out to playing a different class for a while, I decided to change it if you've noticed.

I came across Hardcore Casual (Hmm I just went to get the link and realize I didn't have the right one I usually read).

Hardcore Casual (I'll call this one A) made a comment about being tired of reading WoW blogs. Basically because they aren't original. We complain about the grind, and talk about specs, etc.

Hardcore Casual A would be happy to know Hardcore Casual B has started a more general purpose blog, as I mentioned before isn't as WoWcentric.

Well anyway, this blogger really likes Aion. And then he goes on to say what he likes about Aion so much and I don't see what's so special about it.

Now I want it to be special, in a way I want another game to knock me off my feet. Of course what that would entail (time-sinkage) means I really *don't* want it, but the idea of it is nice.

As usual he mentioned wings, I just can't see switching from one game to another simply because you can fly. But I've read it enough on other sites to see it must really be important.

The other things he mentioned like being able to train skills out "in the field" and a aggro radius on your mini map seemed like nice to haves, but still nothing amazing.

Is it the look? I've seen screen shots and they are nice, but so are EQ2's.

I'm not wanting to be sold on it, because I plan to plunk down more cash to try it out for myself. But what is so special about it? That it's not WoW? Every game that has come out since WoW has that and usually ends up disappointing.


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"I don't *need* to play. I can quit anytime I want!"

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