This is a blog post spawned from another blog post spawned from another blog post. Does it stop there? I didn't go any further to find out because I imagined it never ended as I'd jump from link to link to link.
Anyway. Reading about individual performance mattering over at pwnwear made me think about what I'm facing currently.
Basically talking about a type of raid/raider and what makes its difficult. For instance I'm focusing on Type C.
# Type A: challenging the strongest. Example is tank and healers, everyone else could screw up and it doesn’t matter so much (Patchwerk)
# Type B: challenging the average, where everyone needs to pull their weight, for example due to enrage timers or to stay alive (Heigan)
# Type C: challenging the weakest, where one person can wipe the raid, for example flame wreath in Kara, the Bomb on Geddon, or Thaddius or the Lich King himself
This is why I've always said 25-man raids are inherently harder than 10.
The odds that your average 25-man raid is going to consist of weak links is high.
The odds that your average 10-man raid is going to consist of weak links is lower. Because since the individual responsibility for better performance is higher, you usually pinpoint the weak links and start removing them as you move along.
25-mans manage to progress in spite of weak links. 10 mans don't fare as well and as a result end up stronger and more capable of moving forward.
Roll20 - First Game as DM
1 day ago