I came across another phrase that caught my eye, this time in a post made by Ciderhelm (TankSpot's administrator).
It was in the context of hardcore raiding.
Surprisingly, the same things being said in this post about people no longer being able to raid (hardcore) apply to people who were never able to raid (casual).
The hardcore vs. casual thing has been done to death. So its interesting when you see they have common ground.
His solution was to make encounters with timers. If you aren't good enough to finish it in time that's your attempt for the week. But as someone mentioned it has to be on the person to limit themselves to the amount of time they spend in the game. As soon as timer-limited encounters are introduced would people play less? No they would spend the rest of the time farming to the hilt for extra resist, pvp gear, badge gear, the most beneficial consumables possible. In other words they would shift their time elsewhere but it still would be unreasonably spent in the game. Because raiders want to separate themselves somehow with their accomplishments and they are willing to spend that currency to do so.
Social contract for board games
1 day ago