One thing that the release of BC has impressed on me is we are not playing a single player game. I think only during new releases do you really feel how massively multiplayer a game is.
Between the first release and the second, you usually come across a slew of players in a major city. But once you were out questing I'd hardly ever come across someone questing in the same area as I was.
Normally an NPC gives you a quest to kill Mob Y, you travel to the area, hunt Mob Y and kill it, return to the NPC and you're done.
Well right now, little more than a week after release, an NPC gives you a quest to kill Mob Y, you travel to the area and you either see Mob Y already dead or you see other players waiting for Mob Y to spawn so they can kill it before you do. Players with instant casts are able to tag it first and get credit and you may be waiting for a while before you get your chance.
As we tried to find one of these mobs the friend I level with said "Why can't I just pick up my quest and finish it without having to fight someone over mobs!"
This is what multi-player means. Your world is affected by what other people do. And we don't even play on a PvP server, so those around you can have even a bigger affect on what you can get accomplished.
Within alliance it is easy to ask someone to join us for a kill instead of trying to beat them to tagging it first. With horde its tougher, but I've had /wait work.
While it can get annoying and you definitely wouldn't want to be the victim of griefing, I like to think it is neat that someone else affects my gameplay. It adds variety to "kill 10 x". After all these are the same "someone else's" that if I find a mob I can't kill by myself will be the ones I ask for help.
Are you the type of person who tags first whether you were there first (come on admit it!) or not? Do you try to work with the people around you to finish the quest? Or do you just leave and come back later when there are less spawn campers?
Social contract for board games
1 day ago