Wednesday, October 6, 2010

Watch yer back!

This is my "Goodbye to World of Warcraft" post*.

Goodbye to the game, and to my blog, goodbye to wowhead (anyone remember thottbot?), WoW forums, guild websites, EJ, druid how-tos, tank how-tos, raid strats, gold-making ideas, tradeskill power leveling lists, leveling guides, wowprogress, wow insider and reading other blogs that are wow-specific. I'd like to specifically thank some of these because they made the game better for me, but I could go on and on. Thanks for reading and for those who commented. *This originally was supposed to be a one-line goodbye.

I've always liked the dwarf npc's "Watch yer back!" so its my choice for goodbye. However when I pair it up with my R.I.P. MS-paint masterpiece I realize it looks like the orc is about to ambush me. I'm not going to change it, it's funnier thinking of it that way.


Watch yer back!

The time you enjoy wasting is not wasted time

"The time you enjoy wasting is not wasted time".
~Marthe Troly-Curtin (emphasis mine)

Tuesday, October 5, 2010

When were these comments made?

"Won't you people ever get tired of running around a world, finding some monster, and hitting it over and over and over again until it dies or it kills you?"

"it is NOT a viable fantasy game, since so few people are actually able to do what they REALLY went there to do: PLAY. Instead, it's hours (or in some cases DAYS) of time spent..."

"I left xxx not just because it was boring, but because of the rude jerks"

"I haven't completely quit the game, but am seriously thinking of doing so."

"I am tired of all the kiddishness that goes on. I am pretty much in the same boat ... I am just tired of the jerks, idiots and morons"

"yup its boring, i keep playing. whatever."

"I think it's a cool place to chat or to smack around mobs, so long as you have some form of fun"

"Just goes to show you that the more simple something is the more simpleminded drones will flock to it !"

"hearing the incesant DING from morons everywhere. we dont CARE ok. and for the folks that say grats… /SMACK you all suck too. go away! lol"

"the expansion after expanison added when lots of broken stuff never gets fixed… and all the nerfs that have been inflicted after they have been in implementation for 6+ months."

"ive been playin fer bout 9 months n all i have to say is that its the best online experience i have ever had!!"

"I spent 1 month playing xxx before i realized it sucked. I kept telling my self once i leveled up it would change, it would be more exciting, There would be a bigger goal then just leveling, but guess what there wasent. "


When were these comments made by various people? Just the other day?










Nope, I found these comments in a forum from 2001.

So obviously they weren't even made about World of Warcraft if you were thinking that.

Nope, these were complaints about Everquest.

Thursday, September 30, 2010

Bad mouthing WoW

One thing I haven't wanted to do because I think WoW is a good game, is to bad mouth it.

I don't feel like I'm, as Tobold says, one of the "larger number of people played World of Warcraft for several thousands of hours, and burned out...unable to talk in terms of personal choice: For some strange and twisted reason they feel the need to claim that World of Warcraft is a bad game, "dumbed down for morons", etc., to justify that they don't play WoW any more. As they can't admit that they quit WoW for personal reasons"

No, while I don't think I actually left WoW on a great note, I didn't leave WoW because I think its a bad game.

However as I spend time away from it I am left with let's say, a bad taste in my mouth, about it. So much so I started a new blog and ended it almost as quickly as I started it. I wanted to keep this blog "pro wow" in a way. My other short blog was an attempt to put my negativity bias elsewhere.

If you asked me right now if I would recommend the game to someone new, well, I wouldn't. Or maybe I'd suggest they play through it to cap and quit and we all know how well that goes!

Wednesday, September 29, 2010

A month of no wow

Well here it is, a month of not playing World of Warcraft.

Each time I think about logging in (and this hasn't happened very often) I can't think of a good reason why I should so I haven't.

The reasons I do come up with are for furthering my character which I feel has become pointless. It was always pointless but I didn't mind it before.

Before, the repetitiveness of the entire endeavor was hidden somehow. Now it's uncovered like some hideous secret brought to light. And what is seen cannot be unseen.

This is the part I can't put my finger on. What changed?

And will being away from it for another month, change my mind again? At the moment I don't think so. Time will tell.

Friday, September 17, 2010

Winding down

I can't imagine there is much interest in reading a blog about quitting WoW. But that's what this is now. I've never wanted to be the blogger who just up and disappeared (unless they got kidnapped!) so I hope you don't mind as I continue blogging until finally my last twinkling star of interest in the game burns out.

I'm still surprised by how quick I disengaged this time around, when before it had usually been a struggle. Yes I realize still blogging about WoW and reading other WoW blogs isn't exactly "disengaging" but outside of vacations and the like, this just might be the longest I've gone without playing by choice.

Even as I try to check out my blogroll I find myself disinterested in what I find. This isn't because of the writing (I always enjoy reading my fellow bloggers!) but instead its almost like reading about a game you've never heard of but doesn't sound all that much fun. I don't care about the archaeology profession. And although a month or so ago I was worried about how hard healing would become in Cataclysm, I'm not going to purchase it, so it's no longer an issue I care about.

It's weird. I feel like the someone took a mind-eraser pen and flashed it in front of my eyes.

I recently found a blog about a death knight tank (who weilds the legendary shadowmourne) and I found his blog quite interesting (he's also pro at making gold). Enough so I added him to my blogroll and looked forward to his posts. At the time I found his blog I liked it so much I read through most of it. Now suddenly I can't bring myself to read the rest of his latest post because the words "experience" and "xp" and "spawn" and "loot" and "MMOs" come at me like a frightening, threatening tag cloud.

For some reason I thought I'd still enjoy reading WoW blogs and places like MMO Champion long after I quit playing but it doesn't look like that's going to be the case. :(

Monday, September 13, 2010

A game meant to be played forever nonstop

I was thinking about how in the short time I've been away I've missed out on some things that happened in game. While some things I really didn't care about, others I have to admit, gave me a pang.

With that I realize part of my fun comes from the accumulation of time spent. It's one of the reasons trying to jump into another aged MMO is difficult. If I join Everquest2 right now everyone around me has books with chapters full of experiences, libraries of books for some.



I have/had that in WoW. I've either shared experiences with people I've played with a long time or I am able to nod knowingly when I meet up with players I just met and they discuss old times.

As soon as you take a break from the game you're immediately out of the loop of gathering these experiences. This makes me feel like I should play all the time. Several times through the years I've found good "stopping points". Places where I felt I could say "now that I've done that I can take a break". I've also come back to the game to regret the breaks (missing out on feat of strength type deals). If your fun is a sum of your activities, your only option is to not take breaks!


All I can do is come to grips with no time would be perfect. This time is as good as any. Inevitably there is always a new carrot swinging around.

If I decide to come back again I'm faced with knowing I've missed out on some things I can't replace. It's a disappointing feeling and makes me not want to come back knowing I'll have these gaps. Ironically it works out better for me in the end.

P.S. I've taken the step of actually canceling. Funny thing is, the first time I tried, the site was down for maintenance. But it didn't give that specific message. Instead it said something like "Oops".




As if it were saying You don't really mean to cancel!!!". Undeterred, I was able to log on later and do the dirty deed.

Friday, September 10, 2010

Every time I think I'm out...

WoW pulls me back in.

Well not this time...not yet.

I haven't even "quit" yet. It's not official until until I actually cancel the game and stay away from it for longer than a few days.

But I have taken two steps towards the door. One, I notified my raid group to find a replacement for me and two, I'm not bothering to partake in the Gnomeregan event.

In the past I figured even if I wasn't actively playing I could at least log on and do the random world events that pop up. But all that does is keep you tethered to the game.

*sound of rope fraying*

Wednesday, September 8, 2010

The Perfect Maelstrom

I imagine my last post was cryptic. I wasn't trying to act like I have some big surprise coming, because I don't.

If it wasn't already evident I plan on taking another break from WoW if not quitting altogether.

It is a result of a perfect storm - the emptiness of our main raid guild (due to summertime), our struggling active portion hitting a brick wall (due to lack of skill), the completion of some items that were on my achievement plate for a while (and the anti-climax that came along with it), my foray into tanking reaching its expected end (I never planned to tank for raids) and the clincher, Real Life rearing its persistent head again.







If things were okay in RL or if I could see some light at the end of the raiding tunnel or if there were some achievements I could get with a reasonable amount of effort I wouldn't even contemplate quitting. But instead all things are present and have me wondering why I haven't already canceled.

Tuesday, September 7, 2010

4 years ago

Almost exactly four years ago I started this blog to vent and chronicle my time in Azeroth and eventually beyond.

During that time - in no particular order - I've wanted to stop playing, tried to stop playing, stopped playing, wish I hadn't stopped and started playing again. I've had times I kept playing when my posts clearly show I wasn't enjoying it. And I've had times that proved why WoW was so addictive to me - good, simple, clean, fun.

Coming so close upon an blogiversary date (Sept 12 to be exact) this would be an apt time to call it quits. But given the fact that...

A) I haven't canceled my account
B) I've mentioned quitting before only to come back with a vengeance
and
C) Maybe its just pre-expansion blues

I'm not going anywhere yet (to wherever that place is long-time players go when they quit WoW). For one I've got a few things keeping me around. But their hold on me is tenuous.

Oh yeah, I guess the broadaxe fell.

Tuesday, August 31, 2010

Apathy boss

I'm wiping on the apathy boss.

Thursday, August 26, 2010

I don't want to leave in a huff

Looking back on my own experience I left my very first guild by changing servers pvp for carebear. I didn't leave in anger.

I left my first guild on a much more hospitable server so I could raid. Once again not in anger.

I left the one place I felt I'd stay because I quit raiding and friends were elsewhere (they had left in anger).

And then finally I did leave in anger (not boiling anger, more like simmering rage) due to guild leader drama.

None of those times were pleasant for me, I don't take kindly to guild hopping. But I am considering a move. I'm thinking about it now because I don't want things to get bad to where I leave in a huff. I also don't want to instigate something to "force me out".

Things are no where as bad as I make them sound. I just know when someone is unhappy with their current situation they look for reasons (often trivial) to make a change instead of owning up to it.

I remember when after joining us for two weeks a mage left and joined another guild because we weren't doing the progression we advertised. I on the other hand continued to stick it out, mostly because of my schedule, but also because I had hope things would be better. 2-3 months later we've killed one or two new encounters?

I hope I've learned something from the mage. I need to access what I really want and whether my current guild can provide it. I need to figure out if I can be content or if I need to chart an exit strategy.

Forcing me to rethink my level of contentment

I don't know how accurate this list is or what will remain for Cata's release, but here's an idea of what to expect:
Level Perk Effect
1 Fast Track (Rank 1) Experience gained from killing monsters and completing quests increased by 5%.
2 Mount Up Increases speed while mounted by 5%. Not active in Battlegrounds or Arenas.
3 Mr. Popularity (Rank 1) Reputation gained from killing monsters and completing quests increased by 5%.
4 Cash Flow (Rank 1) Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank.
5 Fast Track (Rank 2) Experience gained from killing monsters and completing quests increased by 10%.
6 Reinforce (Rank 1) Items take 5% less durability loss when you die.
7 Hasty Hearth Reduces the cooldown on your Hearthstone by 15 minutes.
8 Reinforce (Rank 2) Items take 10% less durability loss when you die.
9 Chug-A-Lug (Rank 1) The duration of buffs from all guild cauldrons and feasts is increased by 50%.
10 Mobile Banking Summons your guild bank.
11 Mr. Popularity (Rank 1) Reputation gained from killing monsters and completing quests increased by 10%.
12 Honorable Mention (Rank 1) Increases Honor points gained by 5%.
13 Working Overtime Increases the chance to gain a skill increase on tradeskills by 10%.
14 The Quick and the Dead Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena.
15 Cash Flow (Rank 2) Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.
16 G-Mail In-game mail sent between guild members now arrives instantly.
17 Everyone's A Hero (Rank 1) Increases Heroism points gained by 5%.
18 Honorable Mention (Rank 2) Increases Honor points gained by 10%.
19 Happy Hour Increases the number of flasks gained from using a flask cauldron by 100%.
20 Have Group, Will Travel Summons all raid or party members to the caster's current location.
21 Chug-A-Lug (Rank 2) The duration of buffs from all guild cauldrons and feasts is increased by 100%.
22 Bountiful Bags Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.
23 Bartering Reduces the price of items from all vendors by 5%.
24 (Spell #83954) (Rank 2) Increases Heroism points gained by 10%.
25 Mass Resurrection (Rank 1) Brings all dead party and raid members back to life with 35 health and 35 mana. Cannot be cast when in combat.

We are legendary isn't listed, but if you have all of the available legendarys (and enough rep with your guild and enough gold) you can purchase an really nice mount (aren't they all?)

Of course this, and recent events in my guild, have forced me to think about am I really happy with my guild and do I want to stay with them? I'm not ecstatic about where I am now but I'm sticking around out of my own apathy. Our guild leadership has been almost nil over the summer.

This made me wonder what is expected of guild leadership? I've never cared to find out before because whatever is expected is more than I could personally muster the strength to do (which is also why I usally cut guild leaders a lot of slack). I found a wealth of information in the Guild Relations forum. Skimming through it I see:
Distribution of information (lacking big time in our guild)
Sense of community (our guild is spread out over other guilds so not really)
Recruitment (I don't think anyone does this other than "my uncle wants to play with us can he?")
Website (we have a website but it is hardly used) and within the website - forum (not used to the extent other guild use them), calendars (a chipmunk could plan our calendar) guild news (blank), dkp database (haven't seen one in months).
Real world costs (now here is where I assume someone is paying for everything and I have to admit I haven't donated).
Time We have multiple people who "lead" our guild, RL friends, I get the feeling they don't have time lately but once again it's been summer, etc. so I understand why. But to be honest I don't know the real reasons.

Before I go any further let me revisit those items pre-summer, when things appeared to be going okay: Distribution of info still lacked, sense of community still lacked but not really guild's fault I guess, recruitment was still bad, website was worse than it is now, I assume someone paid for vent and website since it was always up and our guild leadership was more active.

So looking back, things weren't all that great back then either, but since summertime attrition hadn't bitten us we were oblivious to the lack of leadership.

I'm a casual player maybe that means as a result I'm at home with a casual guild with casual leadership. But just like a pug that has any hope to succeed, at least someone has to be on the ball.

Wednesday, August 25, 2010

Those orange items

Matticus asked what other raid guilds do with the vanity items that come along with killing the Lich King with a Shadowmourne wielder in the raid (or maybe it only drops once when the person completes it I dunno).

Here are the goodies:
* Reins of the Crimson Deathcharger - A brand new mount that looks like the Death Knight's class mount.
* Muradin's Favor - A 10-minute Frost Dwarf transformation.
* Jaina's Locket - A portal to Dalaran on a 1-hour cooldown, you finally have your own pocket mage!
* Tabard of the Lightbringer - A tabard with a very shiny on-use effect.
* Sylvanas' Music Box - A music box that plays Lament of the Highborne.

I enjoy thinking about what to do with this stuff because I have as much chance getting any of it as I do winning a million dollar lottery. There's no stress in our guild over who gets what because we can't kill LKlite let alone heroic LK.

Knowing one of our raid leaders, he'd keep it all for himself or give it to his girlfriend. Other guilds know what I'm talking about!

When you think about it, it's a downer to be at amateur raiding level where you never see legendaries. Instead you get teased with shards.

Tuesday, August 24, 2010

It's like I wrote it myself

It no longer surprises me to find blog posts elsewhere with sentiments so close to my own. WoW has millions of players so there is always a chance to find someone in similar circumstances.

Due to a very weak showing for our latest scheduled raid, some of us in our guild are discussing our plans for the rest of Cataclysm. When thinking about this, Keeva of Tree Bark Jacket hits on several points that resonate with me. I was going to highlight specific parts but realized most of it would be highlighted! The biggest point I agreed with her on is this:

Basically, when attrition rears its ugly head during times like this (pre next expansion) I don't think its a good idea to burden your core raiders with keeping the boat afloat.

Many guilds and guild officers act like it is a badge of honor to suffer through the rough times, re-recruiting, pugging in people, waiting for 30 minutes to see if more will show up. I've been there more than once and it sucks to be the ones standing around like you've got nothing better to do. But you have this crazy sense of loyalty to 'be there' for your guild.

I think Keeva has the better option. Stop pushing it. Let your guild have a break! If there are a few who want to keep pressing on, let them be the ones to find another guild to do so.

Friday, August 20, 2010

Hot buttons on action bars

Some would say God has a way of doing things but in one day I came across a political reference in two very different blogs. One was WoW related - Big Bear Butt and the other was let's just say as far from gaming as you can think of. What would be the opposite of gaming....hmmm.

Anyway. BBB's was made in the past few days while the other was made a few years ago. The coincidence is that I came across them at the same time. I don't necessarily read BBB's all the time and I only recently came across this other blog.

Whether it was divine intervention or not, it got me to thinking why besides the fact they are hot button issues themselves they provoke responses.

My own take on it is that we forget the internet is impersonal no matter how much we pour into them. We might read blogs weekly, forums daily (or heck tweets minute by minute!) but without being a close friend of a person we don't really know them. We spend months (years) depending on them for advice, laughing at a sense of humor we feel we share, collaborating on mutual interests. And all of a sudden you find out they are horde and you're a staunch alliance!

Well, back in the beginning of WoW the last sentence would pack more punch. :)

What I'm getting at is we share something we are passionate about. (Passionate may be to strong of a word here but play along with me.) So finding out we disagree on something as polarizing as politics have become, comes as a surprise. How could we both love this yet I hate that or they hate that. It's our own fault for choosing to be so at odds with someone not of our own party.

If it gets to the point the blog doesn't speak to you anymore it makes total sense to unsubscribe to the feeder or what have you. But if it is just one post, why not continue to enjoy the blog, maybe with a more discerning eye. Otherwise you're just melting all the kindles because one ebook was bad. (Ugh technology you make my bad analogies worse.)

The weakest link

As I mentioned earlier I've lucked up on a decent core group of raiders for 10-man stuff.

When 10-mans were completely different from 25 it was fun to complete them because it was different content. When they became mini versions of 25 they were helpful in getting geared up. Then, at least for me, they became a way to finish off instances the 25-man groups I was a part of were unable to. I didn't get a drake because of Immortal? Oh well, at least Undying was well within reach.

And now Cataclysm puts 10 and 25 on the same lockout with the same gear. I've already co-opted the design shift that what I've done in 10 counts for 25. I used to respect the differences between the two. I was in the camp sure 10s are difficult for their own reasons but 25s are still harder overall. But at this point either we outgear the current instances or we have a 30% buff for the ones we don't. It's not like I'm really doing 25s for some sense of grand achievement. So if I get it done in 10 or 25 it's become all the same to me.

That said, while 10s are easier overall, 10s are also the place where you feel more responsibility for how you perform. Since our 10-man really got rolling I've been thinking about how successful we could really be as a 10-man only squad in Cataclsym - breaking away from the guild we're currently in. I'm a pessimist so its no surprise I lean toward us not being very successful. The reason I think so is we need the support of a bigger guild. Essentially more people to choose from.

On several occasions now it seems like one or two people, different in each case have held us back from completing a specific goal. They weren't asked to sit out, instead they were unable to show up that day and we had someone else come in and bam! success. Well recently I have no doubt I was the one holding us back (hoping to get a chance to redeem myself soon!) So I know what it's like on both sides.

Since we're not a guild of superstars we're always going to have our cases of durr moments depending on the fight. If we were just a band of 10-12 raiders I don't think we would have the luxury of pulling someone else in when our links break.

Wednesday, August 18, 2010

Leveling brick wall

I have time now to level another alt, but boy has it become a chore!

YMMV but here was my experience last evening:

When I leveled my paladin back around the beginning of the year, horde had instant pvp queues and we won more battles than we lost. I had a blast leveling my paladin.

Cue August 2010, PvP queues are no longer instant and omg do we suck! I'm at a loss as to why horde in this battlegroup is so bad. We own wintergrasp but that is due to our own realm's organization even to the point we get on vent sometimes. Elsewhere? Enter stage left cross realm fiascoes.

So I try out PvE. My horde character is pure dps so no insta-queue for him. Instead I wait 7-10 minutes for the queue to pop only for someone not to accept. Instead of our group remaining intact, it appears to split us up again (although supposedly we stay at the top of the queue). It forms another full group and pops for the second time. Someone else doesn't accept. We go through this 3 times before finally getting to zone in.

The run goes well, we have the random dungeon buff and I swear it seems like they've nerfed the instances in other ways (less mobs?). I'm appreciative of basically what amounts to a multiple mob grind in a group setting. I guess I'm not truly enjoying the character I'm playing. Or simply I have more fun being the one to lead the charge through dungeons instead of being in the herd.

Truth be told, I'm only pushing to level this specific character because he has enchanting and I want to be able to disenchant my own stuff horde side. While it's an acceptable reason to level its not a fun one.

Tuesday, August 17, 2010

Gold cappers bad for the game?

Sometimes I venture horde side and soon regret it a small bit. Why? Because when I go to the AH many of the items are sold by the same person at relatively ridiculous prices. Not only that the AH lacks other items altogether.

My only guess is the horde on this particular server are smaller in population. But part of it I feel may have to do with these few players monopolizing the market.

I hesitate to post this because its all on "feeling" with no proof. It also ventures into some territory I'd rather not inject into this blog.

I "feel" like a few players are buying everything off the market then slowly parcelling it out to the rest of us well. It's like getting more gold (and having nothing to do with all that gold) for the sole purpose of getting more gold. Does it really help the community for players to flip items on the AH? Are we even supposed to care about the community of a game?

I have a choice - to not buy things off the AH. To do without. But in the end it just makes me not want to spend time horde side. That doesn't seem right.

Monday, August 16, 2010

Making Healing Harder?

I just finished reading a blog post about Cataclysm healing.

It sounds like heals are healing for less and as a result mana is at a premium. The blogger suggests dps helping healers out by moving out of fire.

If only it was this easy.

I'm a pessimist. Here comes my doom predictions:

I think dps is going to be irritated. Just recently someone in my raid commented on the days of old where hunters and rogues were expected to bandage. Are we going to go back to those days? It's been a long time since I heard dps complain they didn't get healed and I haven't missed those complaints one bit.

I think raids are going to bring even more healers to compensate. Healers are still hard to find, our recent raid consisted of dps using their heal specs. This also means, unless pure dps have some insane kind of unique buffs, more hybrids being courted. More demand for healers usually results in healer burnout.

I think more of a burden of success will fall on healers. Whether or not dps can avoid damage, healers will be expected to make up for the slack.

So yeah, they are going to make healing harder, but I don't think this is what they meant by it.

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"I don't *need* to play. I can quit anytime I want!"

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