Tuesday, July 24, 2007

Netherwing Mount

Since I made it a priority to do daily quests every day for gold I hit exalted with both Sha'tari Skyguard and Netherwing recently.

I didn't bother getting the Nether Ray since I'd look weird - like a troll riding one, rather than adorable - like a gnome riding one. I did however get the majestic Netherdrake. The last sequence of quests to get your Netherwing mount are neat, I won't spoil them for anyone.

I have to thank Blizzard for adding cool things to the game that (almost) everyone can get.

When first announcing the Netherdrake Blue said "The (unarmored) nether drake ... a reward that all players can work towards, but it will still be difficult to obtain." I imagined it would be on the order of grinding for Wintersaber rep, a rep so godawful it had its own support group (amazingly still going strong even after BC. I guess its even easier to grind it now that there's probably hardly any competition.)

Now that I've done the Netherwing grind, looking back the initial epic riding skill was the real hurdle. Getting the rep was relatively easy. What made it nice was you started with only a few quests you could do, but at each level of rep more quests were opened to you. Which unlike other reputation grinds ended up making things easier the closer you got, not harder.


See you in the skies!


Monday, July 16, 2007

Riding the bench

Since I no longer want to commit to a raiding schedule, I have - justifiably so - been relegated to backup status.

What this means is if someone doesn't show up (and I am of the class needed to fill the spot) I'll get to raid. But for the most part I won't. This is fine because I understand consistency and reliability is the key component of raid progression, but takes some getting used to.

For instance a while back I read up on the strategies for a boss we were planning on attempting, I watched some movies from different points of view and as usual I spent time getting consumables ready. I logged on early and made my way to the instance. I jumped into vent and waited. After 30-45 minutes the raid was set and I wasn't in it. No huge surprise but now what?

I could leave my character parked at the instance, while listening in to vent on the chance they need me to sub in and as a reward for my time get dkp for leaving myself available. I was free to play an alt in the meantime.

After listening in as some new bosses were killed and I'm genuinely happy for the guild. But doing this a few times and not actually being a part of it quickly loses the scant bit of enthusiasm that exists in the first place. With each passing raid, to prepare and then end up storing away the unused preparations...I've started to feel like I'm working myself up for something only to be let down each time.

I've already lost interest in reading up on the next boss strategy. I'm not sure I'm going to make a good benchwarmer.

Zul'Aman

--Zul'Aman will be a 10-person raid zone
--Zul'Aman will be on a quicker reset than 7 days (some might call this "casual")
--Zul'Aman will be MORE difficult than Karazhan and drop better loot (some might call this hardcore)
--Zul'Aman will feature 6 bosses and it's our goal that you can kill them all in one night -- perhaps 2-3 hour clear times (some might call this casual)
--Zul'Aman will not have a key requirement. Nor will it have an attunement quest\ (some might call this casual)
--Zul'Aman will have a VERY challenging timed quest for those who choose to participate in it. This *will be* hardcore and will be very rewarding. Players do not have to engage in the timed run (very similar to the Baron run in Stratholme)
--We're tuning the first boss in Zul'Aman to require less raid coordination than some other raid bosses. He will still hit very hard so you'll need to be geared properly but it won't take 15 minutes to explain the fight. It will be a simple yet challenging fight. The other boss fights get more complex and challenging from there. If players want a basis of comparison, imagine the tuning of ZA started around Nightbane/Prince difficulty and ramped up from there.

Friday, July 13, 2007

Heal the raid*

*I am a shadow priest now, but that doesn't mean I don't care about issues of the entire priest class. I have also never played a paladin, so this is based on observation. I'm not sure how to write this post without sounding so opinionated. Hopefully, no paladins were hurt in the writing of this post, fortunately they wear plate.

Now that I got the disclaimer out of the way....

Heal the raid has always been a secondary role. The main tanks and off tanks are primary. Most fights healing the raid has always been secondary in urgency and priority. Many of the classes are able to move themselves away from damage, bandage themselves, etc.

So when I see the plan for my guild's upcoming boss fight listed with paladins and shaman to be the tank healers and priests to raid heal, I felt a twinge of demotion of the priest class' job.

Now without going into the details of the fight, I do understand certain fights require certain strategies. But this still stood out for me, because at least in my guild, you always placed your strongest healers on the tanks.

In some top performing guilds they don't even bring priests along to heal. So I guess our guild's priests could count themselves lucky.

As paladins became stronger healers in BC, you couldn't say anything about it as a priest or you'd be labeled as a crying for nerfs. As the now defunct Paladin Suck said "I just find it sickening that Priests are focusing on nerfing Holy Paladins..."

I for one never asked for one single paladin to be nerfed. But I supported priests that asked for holy priest buffs. In the end, paladins were nerfed but still retained their healing power and priests remained unchanged.

So now we're left, as described by a Blue on the Europe WoW forums "In my opinion Priest are still the best healers in the game, when that has been said however I think that it is harder to heal efficiently as a Priest than healing as a Paladin."

Huh? Since when has a raid thought it best to bring an inefficient healer?

My whole priest vs. paladin gripe has been that for the majority of my life as a priest I've had to work at being efficient. Priests spend time NOT healing, which seems bizzare when you really think about it. Then BC comes along and paladins just spam Flash of Light. And suddenly the one thing I thought was skill less and frowned upon (spamming a heal of any kind until you're out of mana - ask for an innervate and start spamming again) becomes the ultimate in raid healing.

I can't find the exact quote now, but as a paladin said before "take all your many varied heals priests, I'll still outheal you with my one heal". Priests and other players keep insisting that all healers heal equally well and we each have our strengths. But I'm slowly not seeing that pan out in my own guild.

The saving grace for our guild's priests is they are dwarves. They can always play their fear ward card. And we still have fortitude. Yeah.

Monday, July 9, 2007

Thar's Gold in Them Thar Hills

I was about to post about how easy it is to get gold now that I have several daily quests I can do. I can fly over to Netherwing Ledge, I can fly over the jagged rock that surrounds Ogri'la and I can fly up the hill to Skettis. There's much gold to be found in doing daily quests and I don't feel like I'm farming. What more could you ask for? Then I remembered I have an epic flying mount which cost 5,200 gold to begin with.

The Sha'tari Skyguard/Ogri'la quests require a flying mount and the Netherwing quests require an epic flying mount, so unfortunately unless you have either you can't get access to these quests. I'm guessing if you managed to acquire the gold for an epic mount, making money isn't that much of an issue for you.

Still, while the epic mount is your biggest money sink, after you're flying high and fast there are still things to spend your hard earned gold on. And being able to make 120 gold from the quests alone, not including the coin and drops from the mobs you have to kill means if you decide to spend 300 gold on a rare smithing plan or something, you won't be broke for very long.

You'd think everyone would like ways to make gold outside of buying it from gold farmers, but no. Someone posted at length on the WoW forums that they should remove the gold reward from the quests and just give rep. Since I'm sure I fell asleep in Econ 101...I didn't follow all of the post either. But here is a snippet of it:

Hyperinflation is clearly a problem. Left unchecked, it can bring an economy crashing down very quickly, as money loses its function as a store of value and medium of exchange, it rapidly becomes worthless, and economies can devolve into a barter state.

As gold creation continues unabated through these daily quests, the threat of hyper-inflation is worrisome, though I should add it could have some benefits. As gold becomes less and less valuable, it should hurt the gold farmers (unless they are leading the way in new gold creation through these daily quests). But using hyper-inflation to combat the gold farmers is akin to shooting yourself in the foot to get rid of a fly that’s landed there. Sure, you hurt, and probably kill the fly, but you do a lot more damage to yourself to get rid of the pest.

Other side benefits (from a consumption standpoint) are that the fixed cost things within the game can and will become trivial. Purchasing mount skills or vendor items, or repairs will become trivial expenses within the game as gold is continually pumped into the economy. But the downside is that you can expect items on the auction houses to spiral upwards in terms of price with no end in sight.

Given all of this, I make a simple request, for the good of the game economies, and long term benefit to the players: Remove the gold rewards or greatly diminish them for the daily quests. Players will still complete them for faction rewards without the gold. And stopping the rapid influx of new gold into the economies will help stabilize the burgeoning inflation we are beginning to experience. Economic stability is good for everyone.


I hope they don't remove the gold rewards. I like knowing by investing a small amount of time I can put some extra coin in my pocket. But will there come a time when that gold means nothing on the AH? I can't say. I'm taking advantage of it while I can, and while I'm not bored to tears with doing so.

Tuesday, July 3, 2007

Raiding carrot

The removal of attunements opened up The Eye of Tempest Keep to our guild. We managed to kill the "easy" boss - Void Reaver and I think it gave our guild a little boost.

We had reached the point where we had the first boss in Serpentshrine Cavern causing us trouble, and beating your head against a boss lowers morale after a while. So it was good timing that VR was made available to us recently.

When we defeated VR there wasn't that feeling of "YES! We finally got him!" because it really didn't take long, but bosses like that help raiding I think.

Having easy bosses are just like quests and rewards and new levels - carrots that keep you playing. Or as some call them loot pinatas. Gives you just enough motivation to go beat your head against other bosses again.

Thursday, June 28, 2007

How would you log out for the last time

As WOW Insider spotlighted, another prolific WoW blogger at Paladins Suck has said goodbye to the game. He chose a picture with his character in front of Uther's statue.

One visitor said he quit in a crypt under Stormwind Cathedral. That got me to thinking how and where would I say that final goodbye?

The first time I "quit" I just logged out wherever I was. I didn't really have plans on coming back but I did (big surprise!). This time, if I ever do permanently quit (That time has to come eventually right?) I thought of doing it how I saw in one priest video (he eventually came back to the game too and I guess he removed he video) of traveling from (at the time end game) Ahn'Qiraj, returning back to his starter area (Deathknell), remove all the shiny epics, cross his arms over his chest and log out.

Yet, although I am a night elf, I've never really spent much time in Teldrassil enough to want to end my days there. I've always been fond of the landscapes in the game. I'll probably choose one as a backdrop, sit there and watch it until it fades away.

Wednesday, June 20, 2007

MULTI player

I felt guilty as I gave one reason I think the removal of attunements is a good thing - you no longer have to help others run their trials.

But isn't that what guilds are about? Isn't that what playing a multiplayer game means? Grouping with others? Them helping you out, you helping them out?

The pang of guilt came from knowing someone is saying "If you can't help your guild get all their trials done, you don't deserve to raid SSC/TK!"

Yes, but sometimes, many times - after you've done a thing - you simply do not want to do it again. And with a game like WoW its more like sometimes, after you've done a thing 50 times, you don't want to do it the 51st time.

But a friend of a friend of a friend just started playing and it would be great if you could run them through Deadmines or Scarlet Monastery or Sunken Temple. Or your raid leader wants to get his alt keyed for Molten Core, or more current day, you finally got your spouse re-subbed and you want to get them attuned for Karazhan. Or you are horde and need a paladin (or alliance and need a shaman) and you need to help them level from 0-70 fast.

I like to call this The Overhead of Social Gaming: a phrase coined in this post by a Everquest player (I posted his "Why I Play Everquest" back when I first started my own blog).

This overhead, explained as "difficulty of coordination, scheduling, training, skill, and group balance" is what led to the burnout I posted so frequently about in my blog's beginnings. Not really wanting to heal, but knowing my guild needed a healer. Not really wanted to raid on Wed, but Priest X had baseball on Wed. Not really having fun raiding, but knowing my guild was having trouble building the raid. Being tired of raiding, but knowing we were just *that* close to killing a boss.

I had a feeling it would become that way with trials. They take a while to do, even more so with a less than optimal set up. And you start noticing certain people always being asked, because they either have the gear, skill, seemingly free time (although just because someone is logged on doesn't mean they want to heal your instance).

So as Loral said, "that strength [of working with a team of other players] can also be a detriment."

Our guild wants to raid, now a small number of us will no longer have to feel like we are shirking responsibilities when we don't schedule a weekend to get more of our guild attuned.

We can still play together, but we won't have to feel strained to do so.

Tuesday, June 19, 2007

No more attunement needed for SSC/Eye

"After a lot of thought and deliberation, we’ve decided to remove the attunement requirements to enter Serpentshrine Cavern and Tempest Keep: The Eye. While many of our attunements in the Burning Crusade have been good progression checks, a few of the attunements have turned out to cause unnecessary stress on guilds either doing the content or attempting to do the content. With Black Temple and Battle for Mount Hyjal thriving, we want to encourage (rather than prevent) new guilds and raid groups to attempt Serpentshrine and TK.

Without a doubt this will be a welcomed change by many. The guild I'm in has been coming up short because people haven't been able to get attuned.

Its a relief for those of us who get asked over and over again to help to the point of burnout (healers and tanks know what I'm talking about).

My only reservation is, the type of player who doesn't do any work gearing up his character but instead wants the instance itself to gear him up. And the players who don't show up for wipes but show up for farmed content. The attunement kept this type of player out, but then again they existed before BC so it won't really be any different.



"
We are going to leave the current attunement quests in the game so that players can still engage in the challenge and the lore of those quests should they choose to."

Now this will be interesting because the casual player has always said they want to do things for the challenge and lore. I wonder how many of those players will actually go back and do these trials now that they don't have to. I'm guessing not many.

"At a later point, we are considering adding a final reward step to those quests as well (that way those who have already completed them would not miss out on a *new* reward).

We’re listening to feedback from you guys constantly and your opinions are important to us. We want this game to be the best possible MMO experience for our players.

Enjoy Serpentshrine and Tempest Keep =)"

Blizzard is trying to keep its playerbase happy. Its hard to do for what...over 9 million now? But they are trying.

Monday, June 11, 2007

And to continue with my BT/Illidan string of posts

Check out this blogs new theme. Love the banner, I'm pretty sure I've seen that artwork before but not that particular picture. Good stuff!

Tuesday, June 5, 2007

Illidan down

Apparently the world's without-a-doubt top raiding guild downed Illidan today (the last boss in the Black Temple instance). It happened faster than I expected. But of course a guild flying through an entire instance within weeks of its release has got to be faster than anyone expected even if it was the cream of the crop.

Sincere grats to them, I just hope the speed at which this was done doesn't trickle down to casual guilds to start pushing at an abnormal rate. Because things had just started getting to the point where casual raiding may be possible and plausible again.

Random Thought

Lord of the Rings Online was NOT the WoW-killer. Discuss.

The one thing that is consistent...

...is change.

On the right side of my blog is a list of links to other blogs. Recently I've had someone (in the comments sections of my posts) request that I link to their blog. But actually I don't put links there at requests from others. I put links there because those are blogs I either like the content or look of. Links that I like to check out either daily or weekly.

The list changes now and again. Most recently I removed Adventures of Aeigelus because while I like the look of the blog and enjoyed keeping up with what Aeigelus had been up to, it hadn't been updated in several months. Some other blogs I check out on a regular basis haven't been updated in a while either - sometimes the gamers have just been really busy raiding or with Real Life and eventually come back.

After periodically checking on Inner Fire I finally moved it to my "priest" section, because the blogger has long since quit playing WoW, moved on to other things and no longer posts about it and doesn't appear as if she'll ever come back. Still a nice blog but the focus of the content has be redirected. The same goes for the popular Tobold's MMORPG Blog where Tobold has moved from playing WoW to LOTRO and based on some comments many of his readers are unhappy about. He still writes about MMORPGs and in his defense I don't think it was ever called Tobold's WoW Blog. But I also find myself only skimming over the stuff about LOTRO. Now I can see why anyone who doesn't play WoW would be bored with my blog!!!

My blog will go the way of the Dodo some day too. Because just as my blog is no longer about Life in Azeroth as it is Life in Outland, on day it will be my Life in Warhammer Online or some other game. And it would probably be simpler to just start a new blog than to have someone link to me and wonder why I'm not posting about WoW or why I'm not posting at all.

Illidan : The Betrayer

Someone did a great job of putting together a series of game and video clips of the story of Illidan's transformation and rise to power.

Can we get prepared?

You don't hear it anymore, but the catchphrase for the Burning Crusade was Illidan Stormrage saying "You are not prepared!" for those entering Outland through the Dark Portal.

Casual players, a relative term, complained that they would never see the Black Temple (the place where Illidan resides).

But with the top guilds blowing through most of the Black Temple in a matter of weeks, is it possible that casual guilds may get a shot at seeing Illidan one day? Apparently some of these same guilds are almost finished with the Battle of Mt. Hyjal too.

Our guild hasn't seen the inside of Serpentshrine Cavern, let alone the Eye. Perhaps our chances at fighting Archimonde and Illidan are very slim.

Alot of it depends on how much players are willing to "prepare". Run various 5-mans to get the necessary rep. Use that rep to run heroics (consisting of trials that require a certain amount of skill and gear). Kill some bosses which is no small feat (last boss in 10-man Karazhan, last boss in 25-man Gruul's Lair), only boss in 25-man Magtheridon's Lair.) After enough people get that done, you need to kill the last boss in SSC and the Eye. AND THEN and only then can you get into the Battle and BT.

Sound like alot to do? Yeah it is. Can we get prepared? Blizzards seems to have made the instances easier, so maybe with enough time, we can.

Edit: I didn't take in to account the fact that many top guilds had been learning the BoMH and BT for maybe months now in unbuffed pre patch 2.1 gear. It makes sense that they are able to go rather fast through content they already know wearing better gear. So, it is probably a bad idea to use their success as a gauge.

Thursday, May 31, 2007

Raiding again?

With all the changes that came with the patch: Nerfed encounters, consumables that don't stack with each other (so you don't have to farm so many) - in the form of guardian elixirs and battle elixirs , potions dropping in instances more frequently that you can use just for those instances, herbs needed for certain potions changed to make them cheaper, and consumables you can buy fairly cheaply once you have a certain faction rep; it seems like raiding may be a bit easier.

But I wonder how much that will really affect raiding, will it make it so others can raid casually?

There has been mention in guild and out about hardcore players raiding with each other exclusively. Maybe the new changes will enable the more casual players to take part in raids but not if the guilds head the opposite direction.

But even if guilds tried to keep a hardcore-casual mix? Would it be enough for me to come back to raiding? I still don't think so. As much as I liked having a plan each evening of what I was going to be doing, I now like to log on and off whenever I want to. I still play a lot, but I'm more apt to play less because no one is relying on me to stay logged in.

But if the changes will let me participate every now and then, just to see the insides of the dungeons - that would be fun.

Tuesday, May 29, 2007

Leaving LOTRO

I mentioned a few posts earliers about canceling my Lord of the Rings Online subscription. When you cancel they warn you your characters may not exist if you decide to come back.

Not a big deal since all my characters only had a few levels on them, but what if WoW told you that?

Learning to be a slacker

If you've read my blog to any extent, you know I've struggled with cutting back my time spent in Azeroth and Outland. I have gotten to the point that anything I think is worth having takes a ton of time to get. I guess at 70 anything left to get takes a ton of time to get. But I want to embrace a new way of thinking. As the creator of the Simpsons says I want to be a “Underachiever---and proud of it, man!”


Several people in my guild are grinding for the Netherwing faction for the new flying mount. One of them said, "I started doing it for an hour, then two, now I'm up to 5 hours". I don't know if that is going to be per day, but think about that. 5 hours just to grind rep. That doesn't include raiding time or pvp, etc.

I think someone in the 8.5 million (or is it more now?) players already has the mount. That is within a week of release of the ability to do so.

I hear or see these players with mounts, and epics and titles and I remember tying to be just like them. But at what cost? The hours seem to go so fast in the game, and even when you spend all those hours, when you look ahead there is still so much left. For the new alt I'm leveling I want to learn to be happy with the regular ground mount it has, the greens it wears and no title before its name and try to be like the players who go outside every once in a while - you know the type, those slackers.

Monday, May 28, 2007

And the winner is...

WoW...for now. At one point I had 3 subscriptions - World of Warcraft, Everquest 2 and Lord of the Rings Online. EQ2 fell by the wayside again and recently I all but forgot I had a LOTRO subscription!

Picking one game is a good thing. By playing alts again, I've found myself with more than enough stuff to do. To the point I'm going to have to set some limits, as always it is easy to get caught up in all there is you can do. I know a guildmate who has a notebook to keep track of things. My and a friend were discussing how it would be nice to have a mod that reminded you of all the things you need to keep track of. I have fun with many of the things I have to do, but some of it is so much busy work. Either way there is not, and should not, be enough hours in the day for WoW and 2 other games.

Thursday, May 24, 2007

Transparent to the user

You know those type of programming changes that are required but aren't supposed to affect you in any way that you'd notice? Those changes you'd make and not tell anyone except you have to take their system down but you reassure them that everything will work as usual? I remember those from other jobs I've had. And I'm reminded of them with the recent patch (2.1.0) to WoW

For the brief time I played on my hunter that's how the patch was for me. Granted I didn't go looking for any of the new content, I continued questing as I always have. Except for mend pet being instant instead of channeled I didn't notice anything new but as Tobold said for such a huge patch, "these changes will be forgotten and taken for granted very soon."

The thing is, this was a patch. Not another expansion. Blizzard added some new quests and a new dungeon and maybe those were supposed to be included with the original expansion pack, but they've released them now and that is a good thing. And I think if you aren't happy or satisfied about it, you probably aren't satisfied with the game in general. Just like you start to find everything wrong with your significant other when you fall out of love with them, there is nothing they can do right in your eyes. And the nitpicking begins.

So I log on, play my hunter, and realize I wouldn't have known there even WAS a patch if I didn't follow these type of things. But I'm fine with that, I'm not going to nitpick that I can't see the Black Temple or may never get a netherdrake mount. And I can admit that while I'm not out of love with WoW yet, the honeymoon feeling has long since been over. Its like a couple comfortable with each other sitting on a bench, no real spark, no real surprises, but its good and that's okay. (Just don't let someone hot walk by *wink*)

Tuesday, May 22, 2007

Patch 2.1.0 and Raiding

It's a big one.

With the arrival of the Black Temple, there are rumblings in our guild about not being able to, eventually, take part in it.

Its a valid complaint, starting with Blackwing Lair, Blizzard has released content at a pace only the most progressed PvE guilds manage to experience it all.

If you are trying to get through MC, by the time you made it to BWL, AQ40 was out. And if you were trying to make it through BWL, Naxxramas was out. And then BC comes and hardly anyone does those any more - for good reason.

So unless you hit existing content hard and fast you are left with instances undone and unseen, because no one wants to spend anytime on things that are old news.

Monday, May 21, 2007

New link on the side

I've added another link under Cautionary Tales titled "Recovering from World of Warcraft" here's a snippet from it:

"I’ve always intellectually known about the time sink concept. I’ve always understood the grinding. Each new MMO has a honeymoon period where you ignore this. New scenery, new places to explore, new characters to get skills with. It doesn’t get repetitive for awhile. And WoW’s rich quest system, at least initially, made the game seem more like Final Fantasy than it did Everquest. But there is a finite limit to this. You run out of quests. You cap out. And like any curve approaching infinity, you get to a point where you work and work for minimal improvement. But work you do, because everyone else is, and you want to stay ahead. You get so caught up in it you don’t stop to realize how crazy everyone is. And the sole sane person surrounded by crazy people is the one who looks crazy."

Here's a link by the same person on time sinks. Written over a year ago its like looking back in time yet having the same experiences as now.

Thursday, May 17, 2007

Looking for a new guild?

Some players think nothing of jumping from guild to guild. I don't move around alot, and even so I've been in 4 guilds with my main character. But the majority of my time has been spent in one guild.

Things are fine in the guild I'm in, but it is a raiding guild and I don't raid anymore. Raiding is not a requirement, so I'm free to stay. However when everyone around you is raiding and you're not, it tends to be a bit isolating.

Now that I'm playing alts again, I think a new guild may breathe some fresh air into my gaming. Being involved in chat that isn't centered around the next raid boss may be more interesting and on what are normal raid nights, not so barren.

Even if i decided to leave, I don't know if I can find another guild at this point. Most of the guilds I've been in I found through playing with a random person while leveling up alone.

I have a few alts that are unguilded. Maybe I can join some different guilds on each of them and see if I find a good fit.

Wednesday, May 16, 2007

2...count 'em 2!

After posting about having 3 online subscription games, I noticed Tobold asking if 2 is too much.

I haven't been playing LOTRO like I expected I would. I like the game, but it doesn't have that "WOW!" factor. And now that I'm embracing my WoW alts again, I find myself enjoying WoW more.

It probably wouldn't hurt if I dropped LOTRO. I don't have much invested in it- play or social wise, so it would be easy to cancel - unlike my WoW subscription.

Friday, May 11, 2007

Armory forum game

On the WoW forums someone asked why they haven't added a post count. The answer was "We don't want people attempting to grind their post count to max level".

Gamers have a way of making a game out of anything. Remember the guild that did musical chairs around the banquet table in Moroes room?

The Armory among other things, allows you to look at your character as it was when you last logged off. It shows what armor you had equipped also tabs that list your reputation, talent spec, skills, arena teams (if any) and guild (if any). Something like this was already available in the form of CTProfiles and RPGOutfitter but the armory has the added bonus of being Blizzard's and you can link to it by clicking on the name under your forum avatar.

And this is where the game comes in. Class forums have taken to making threads where someone posts and then the next person to reply rates the spec and gear of the poster before them.

Over on the hunter thread, which at last check this is the 14th thread of its type, has (I assume) helpful comments
: "As marks your AP lacks a bit, and under 20% crit hurts a lot as well". And several posters offer beforehand reasons why their gear is crappy, "I cannot get that effin chest piece to drop."

I wonder how many players post just waiting for someone to say "Look at all those shiny epics!"

Posters like giving advice, but I'm sure most of them rate for the same reason I would. As someone posted
after giving sincere suggestions for the previous poster "but, i'm mostly interested what you guys have to say about me".



Wednesday, May 9, 2007

3 MMORPGs, count 'em 3!

I never would have guessed that one day I would have 3 active accounts on 3 separate games.

It won't be for long, as my EQ2 account closes in a week. I have to say this for SOE, they made it easy to re-subscribe after first cancelling 2 years ago, unfortunately it wasn't fun enough for me to stay the second time either.

So now I'm down to 2 games, WoW and LOTRO.

I still play WoW the most, especially now that I've have renewed interest through leveling an alt in BC. Everything is an upgrade and playing a dps class I can actually feel myself getting stronger.

For LOTRO, I'm playing each character a few levels a piece. I've stuck to my vow about not creating a healer-type. I figure by leveling up several all at once, I could really get a feel for which one I might enjoy more. By approaching it this way I haven't gotten many levels at all, but I like the feel of the Captain and Hunter. I also like how the Loremaster uses her staff (in WoW staves just hang on your back, unless for some reason you melee - which hardly ever happens). It really is too soon to tell which one I'd play the most, none of them stand above the others yet.

With WoW, everything has become calculated. Which quest should I do, which mobs should I farm. With LOTRO, I just do whatever (except pick a healer), and although choices I make now may be bad down the road, I think that's where I am with MMORPGs now. I don't want my games to heavily penalize me for choosing the wrong class, the wrong tradeskill, the wrong server. If significant research is what is required then perhaps me and the genre have come to a fork in the road. Because I have to face it, my decision making trait is in the negative.

Time and money budget-wise I wish I could at least pick on game and stick with it and it alone. But hey, at least I'm down to 2 from 3. That's a start.

Wednesday, May 2, 2007

Expansion=3 months

I was wondering how long Blizzard spent on developing the Burning Crusade expansion.

I'm just imagining that it took them a year (wild guess), and yet many of us consumed it all within 3 months (if you exclude raiding content).

I think BC was well done, and if WoW consisted of players who only spent a few hours a week playing it would have lasted a long time. But WoW consists more of players who play several hours per day and as a result I would wager the average player has made it to 70 by now.

Maybe my view is skewed, extremely skewed perhaps. Because I am surrounded by guildmates some who have leveled draenei from 1 to 70, and others who have multiple 70s, exalted with various factions, flying epics mounts and working on getting more.

None of them mention being bored with WoW, I'm sure this is because they are focused on the upcoming raid content. But for those of us (I'm new to the club) who don't care about raiding what is really left for us?

We'll find out soon how long the next patch content will last us.

Tuesday, May 1, 2007

Newbie isle?

In EQ 2 they start you on an island and give you quests that get you started with your character. You can choose to leave the island immediately by boat. But if you're new to the game it is always nice to go through all the quests and get a feel for the game. I think this is what they offer as a free trial as well. Once you leave the island you can't go back.

And I think that is what happened to me in LOTRO. After spending time in Archet (the man/hobbit starting area) I was given a quest that told me to "make sure you finished all your quests because once you do this one you can't finish them". I wasn't entirely sure what that meant, but I took the time to run around and do a few more quests that I had. In an instant text quest world, some players may miss this.

I won't spoil the quest, but I think it was a very nice touch before pushing me out of newbie town into the unknown that awaits me. I'll just say this, I enjoy having some impact on the world.

Monday, April 30, 2007

My last priest whine post

I promise! This time 2 for 1.

#1)

Someone on the official WoW forums suggested free or cheaper respecs. Not only did a Blue say the answer was no (which I guess ends this before it started), many other players agreed it was a bad idea. The latter is what I just don't get.

Supporters said the following:
  • Free/cheaper respecs allows scarce players like tanks and healers the option to swap to dps specs and enjoy other areas of the game besides instance grouping

The opposition included the following comments
  • It is easy to earn gold in BC you don't need to respec
  • Making a decision to spec a certain way should be a heavy one, and one not taken lightly by offering free respecs
  • You get raid spots so you should have it hard when you solo and pvp
What is odd is it is easy to earn gold WHEN YOU ARE ABLE TO FARM WITH YOUR DPS SPEC.

Making a decision that few players do to tank and heal and only be able to do that isn't taken lightly. Yet if you split grouping, pvp and farming into 3. Tanks and healers really only enjoy or do well 1/3 of the game. If anyone is taking anything lightly its the players who take a easy spec that can joy all of the game and not just part of it.

And lastly when I last checked every raid includes healer, tanks and dps. People complain about getting raid spots, but besides the main tank, everyone has a shot at raiding if they are reliable, self-sufficient with consumables and good at what they do.

My problem is how little dps knows how it is to be a tank-healing class in a dps world. I'm tired of them not caring.

#2) I heard they are nerfing the shadoweave set.

Supposedly it was making shadow priests overpowered in raids.

After playing a healer for so long, I was looking forward to being uber. But it was taking me a long time to craft the set. Turns out the set will more than likely be nerfed before I ever get to make it and use it.

Life in Azeroth and the Outlands as a priest is all its cut out to be.


This just in! They decided to not nerf the set after all. The joke being passed around is, since priests and warlocks share the same set, that Blizzard didn't want to nerf their precious warlocks!

Friday, April 27, 2007

YANE the Wary

You know why starting something from scratch, something new is fun besides the obvious reasons?

Because your improvements come quicker. For me to improve upon something as a level 70 in WoW, it will take me several hours, if not weeks.

Lately when I was logging off from WoW, I would say "Well I'm one turn-in closer to my goal", "I'm one primal closer to my crafted item", "I'm one hundred gold closer to my epic mount". Which felt good to say I guess, but was a bit of a let down and sometimes made (and still makes) it hard to even want to log on. Everyone says anything worth something involves work, effort and time. But darn it, sometimes I want my game to involve play, less effort and time!

And that's what new games provide. In my very first sitting of LOTRO, I was able to achieve a title. Actually you can choose a title from the start, sharing your place of origin with everyone. But by reaching level 5 without dying I attained the title "the Wary".

I thought that was pretty neat, titles are something that City of Heroes already has, but compare this to WoW's pvp titles which pver's don't care about and the scarcer titles Scarab Lord (already in game) and Justicar (to be added in the next patch):

In order to get "Scarab Lord" you had to finish a long quest line (including quest objectives that could only be finished with a 40-man raid) which involved banging the gong to open the Ahn'Qiraj gates, a one-time event. In other words, if you don't have it already, you probably won't get it. I think on my realm - one of the most heavily populated - we have 2 or 3 I think. On new realms there is hardly a reason to join the war effort, let alone have a guild who wants to raid old instances to propel you through the quest line.

And the easier to obtain "Justicar" title just involves being exalted with Alterac Valley, Arathi Basin and Warsong Gulch factions. Yeah, easy. There will be many players able to have this title, since it doesn't involve raiding. But there will be even more without it.

While it is very cool for only certain people to have certain things (cool for them I guess) in the MMORPGs we play, it goes a long way to have things that everyone can obtain reasonably. Does it water down the meaning? Would it mean less if everyone that was able to make it to the opening of the gates got the title of Scarab Lord? Well only the players who finished the quest line were able to choose from some epic rewards that were the best in the game before BC. I don't see why not handing out some more titles would have hurt.

Titles don't affect gameplay, I'm not stronger as a result of obtaining a title. But just being able to bring up a list and choose a new title put a smile on my face. I didn't have to spend a few months for a title that someday someone will ask "what's a AQ?" Instead, now I wonder will I get a title for making it to 10 without dying? All I know is I'm going to play a bit more carefully now just in case! And that's the difference, it gives me something to look forward to, instead of looking at something I'll never get.

A old new world

I have become one of the denizens of Middle-Earth. I'll share a few things.

I spent some time, as I usually do, at the character creation screen playing around with the looks of my human, elf and hobbit. I lean toward female characters, so I made one of each (there are no female dwarves.) However choice-wise, the men seem to have the most...well character. I guess its the facial hair!

I kept thinking my human male looked like Lance Armstrong, which while not a bad thing - I knew I wouldn't be able to find bikes in Middle-Earth - so I gave him some red full hair.

My first female hobbit looked too much like a precocious child, and while extremely cute - once again not a bad thing - also not something I wanted to portray.

I ended up playing my human female first. I played a small bit of beta, so what I've done so far was familiar.

Once I reached archet (I assume the starter area for man and hobbit) what are the first names I see?

Ferealz and Nickxx

Wednesday, April 25, 2007

What is happening?

I believe I missed the release of LOTRO.

Tonight I was thinking I could order it, got all the way to the "place order" button and couldn't bring myself to click it.

In the back of my mind I'm thinking its like WoW and I'm tired of WoW, so that has it going against it.

Monday, April 23, 2007

Small update

Well its been a few weeks since I quit raiding regularly. I have gone on a few raids on the weekends, but I'm almost to the point I don't want to do that either. Guess that's a good thing, if I'm wanting to cut back my time in WoW. Especially if raiding had become something done out of habit and not out of actual enjoyment. Yet its hard to say goodbye to something you've been involved with on almost a daily basis for so long.

Maybe that's why I want something to fill its space, why I'm playing EQ2, so I won't have that void.

But I've already cancelled my EQ2 subscription (again, this time I've got about a month left to play). As I've probably mentioned before I can't pinpoint what's wrong with EQ2. Well I shouldn't say wrong, just...something isn't right about it for me. And that's disappointing because players in the chat channels are very helpful. There is actual roleplaying occuring and I haven't seen much rudeness. Some players have gone out of their way to help and that's something you won't find often in WoW, not from strangers.

EQ2 is a game I want to like, unfortunately I don't. I wish I could figure out why.

Tuesday, April 17, 2007

Someone said it better....

"The game is designed in such a way that, after an initial phase, the entertainment it provides is exponentially related to the amount of time you put into it." (I've added the blog link to the side bar under "Farewell, Azeroth")

The curve is too steep for me now.

Slowly walking away

I still have my subscription to WoW. But I'm entertaining the idea of canceling.

I'm playing EQ2 but its not going to be a permanent replacement. I feel like I'm not truly enjoying the game. Instead its like I'm playing something just....play something.

And maybe that's why I haven't flat out canceled my account. Because maybe one day, just to play something I want to have WoW as option. But in the back of my mind, I know WoW isn't doing it for me anymore. And eventually that reason isn't going to be enough to justify paying the monthly fee.

Friday, April 13, 2007

Nerf - PTR 2.1

PTR 2.1 is out. And as you can imagine when there are any changes to a class good (the class is happy, other classes are mad) or bad (the class is unhappy, the other classes don't care) someone is upset.

Well its not that maybe they don't care, they are probably focused on their own class and little world...of warcraft.

Take me for example, I hardly ever know what is going on with rogues. But I knew there was a problem, because (unlike many rogues say) I try to heal them.

I hardly know what is going on with druids. But for a while after release I knew my friend who played a druid was very happy.

And I never knew exactly what changed from 60 to 70 for paladins to make them the new uber healers. But I knew that they were. And they seemed to do it without the mana conservation restraints that priests are placed under.

On the WoW forums, people would tell priests they needed to L2P (as usual). As if suddenly all the priests who had been healing for the past 2 years suddenly forgot how to. And all paladins had become more skilled at what they do.

Luckily for some priests, like my goodbye-holy-hello-dark-side self, shadow priests worked extremely well with paladins. We became "mana batteries".

On one end, shadow priests were now not only viable but actually sought after. On the other end, there were murmurings of holy priests being pushed aside for paladins. I thought that was unfair, but heck I didn't want to heal anymore anyway. (I still did, but that's for another post.)

DPSing priests, Healing paladins and just after BC release, tanking druids. Word was they were all overwhelmingly good.

But anything that seems to be overwhelmingly good is always prime for a nerf.

Sad thing is, it seems like our time in the sun was cut short.

Tuesday, April 10, 2007

Just when I thought I was out

they pull me back in.

Well maybe. I've been slowly drifting away from WoW. Even been dabbling in EQ2 while trying to get into LOTRO.

And then comes news that more content is on the horizon. Things of note for the casual, non-raider:

The patch is also introducing a great deal of new solo and 5-person content, with new rewards, factions, outdoor bosses, and items.

*Players in good standing with the Consortium will be tasked to deal with the most recent activities of the nefarious Ethereum. With new quests, items, and content for the solo and small-group level 70 player, the Ethereum Prison will be the proving grounds for many aspiring to greatness.

*The Skyguard, Sha’tari warriors specializing in their command of the skies above Shattrath, have taken the offensive directly to the Arakkoa capital city, Skettis. Perched high in the mountains of Terrokar, and only accessible with use of a flying mount, Skettis holds new and exciting content for the solo or small-group level 70 player. All new quests, 5-person bosses, rare and epic items, and a new type of flying mount await those willing to lend their sword or stave to the battle.

*The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake. (Okay not so casual...)

*The Ogre plateau of enlightenment opens to those who prove their worth in Blade’s Edge Mountains. Level 70 players will be able to help the Ogres of Ogri’la battle invading forces and engage in new and exciting quests, such as a repeatable and ever popular bombing-run, this time using your own flying mount but with a dangerous twist! Featuring tons of new quests, the Ogri’la faction, 5-person bosses, and rare and epic items, Ogri’la is a place we’re hoping all will aspire to enter.


Good stuff, and I'm surprised to hear it, I wasn't expecting more content (except Zul'Aman) until a new expansion.

Monday, April 9, 2007

Lost in Norrath

I tried several times to get into LOTRO over the weekend. The servers were closed. I don't know if its because I'm not a founder (players who preordered lifetime subscriptions) or if the servers were down, or if the servers were full.

WoW has me kinda just running around aimlessly at the moment, so I logged into EQ2. It has been a long time since I played, and I felt like I had started a brand new game. I tried playing my original character which had made it to what I recall as Antonica, but felt so lost that I ended up creating new characters and just staying on "newbie island".

I have to stop myself from creating a healer-type. I still see other players at low health and want to cast a heal on them, or wish I had a buff to give them as they run by. I've been trying out the mage-types - Illusionist, Necromancer and Conjurer. I guess its too soon to tell what the differences are. I wish I had some other pet besides a beetle (Conj) and a bat (Necro).

Thursday, April 5, 2007

Zone loading screens

I decided to take advantage of a 7-day trial offered by EQ2. Its for the expansion Echoes of Faudwer, where you are given the option to play a faerie in addition to the other characters. I think this expansion was first released back in September. I wasn't actively looking for something else to play besides WoW then.

I played the original EQ2 (funny to see software only a few years old being sold as EQ II Classic, and hearing people call Azeroth "vanilla WoW") right before WoW was first released. I had a decent computer back then, but not good enough to play EQ2 without the graphics set low. Well I could set them high but at the risk of performance. I would join groups for instances - thus causing more lag and I had to set my settings so low, I couldn't see my way around in caves.

I remember thinking, what's the purpose of having such wonderful graphics if your players can't enjoy them. I read that EQ2's graphics were made to be years ahead and playing it now 2 years later on a newer computer I see that it was true.

I spent some time making a Fae and I spent some time making a high elf. Since I had played before, the part I've done so far I've already experienced. But the graphics looked better so I spent a little time appreciating that.

I was surprised to see others in the starter area. Perhaps that's as a result of the free trial, but it was nice that it wasn't empty. I did a search and about 10-15 people were listed, I came across about 5-6.

I still like collecting things and I decided to try out a mage class instead of sticking to the healer class I have a love/hate relationship with. I figure the chance of me grouping would be slim, so I might as well pick a class that solos better. I tried to read up on what classes would be best, but mostly read things like "all classes can solo". "Soloing with determination" isn't my idea of fun anymore - one of the reason's I won't level up a WoW paladin.

One little thing that I noticed that bugged me is the delay in messages. When I finished killing something or gathering something there was a long enough delay to think I hadn't met the quest objective or been successful. When I mouse over a spell, it would take a few seconds to display. You think a few seconds wouldn't matter but it was enough to annoy me. I don't know if that's how the game is, or my computer performance.

What I sadly remembered from the last time I played 2 years ago, were the zone loading screens. I made the mistake of zoning out of the tradeskill area, then logging out and the 2 combined took long enough for me to have time to think "yeah this will get old fast".

Like all MMORPGs, EQ2 has lots of things to do. But I can organize my dvd collection (very small) if I want something to do. I want something fun to do. Something that compels me to continue. I did have that when first playing EQ2 and I had it for a very long time playing WoW. I'm jonesing for that feeling again.

Naxxramas

Tobold's comment in this post:
"Fortunately these complaints have come from the top raiding guilds, which are the only customers Blizzard is listening to."

made me think about all the comments I've seen about Blizzard focusing on raiding. Here are a few I came across with a quick search:

"95% of the work at Blizzard is probably about fine tuning all these en
counters."

"The game is going downhill. They've done the exact same thing that EQ did in catering to the top 1% in order to reduce subscription cancellation due to boredom by those 1%."

"...
catering to Raiders and refusing to have a viable end game for Non-Raiders was the single most idiotic move Blizzard made, and yes it cost them many subscribers, they came back because Blizzard changed end game focus."

And that made me think about Naxxramas. A lot of focus is on the end-game because Blizzard wants its players to keep playing of course. Do they really put that much focus on raiding? I tend to disagree, but it does seem counter-productive to focus on an instance the majority of the players would never step foot in.

Due to the current complaints about Serpentshrine Cavern trash, and its buggy encounters, many players are lamenting the bygone days of Naxxramas. It is being mentioned as the best designed instance in the raiding game.

Unfortunately, and this is where it seems I support Tobold's statement, I only got the chance to see a small part of it at the right level. I could go back now, but as a guild officer told me "it doesn't matter now".

I remember saving crafting materials so I could help those in my guild make their T3 pieces, in the end only about 4 or 5 people actually got one piece of T3. I remember thinking we would have to get busy working on our frost resistance, sadly we got no where near Sapphiron. I remember the only way I would see loot from Naxx was on the backs of other players on the battleground after they installed cross-realm pvp.

Although my burnout on raiding leaves me without the most positive attitude about it, I wish I had experienced what many are saying how raid instances should be designed (without the required pot consumption I assume!)

Now the only chance I'll have to do Naxx, is as a level 70 (the tuning requirements are too steep for my level 60 alt to bother) with the challenge toned down and the loot too easily replaced. Naxxramas diminished to the category of Deadmines. That's a shame.



Wednesday, April 4, 2007

Something new?

I found myself searching for a new game last night. I did a few quests in WoW, but I felt like I was just doing them out of habit.

There was some talk about LOTRO in guild chat, a few are trying it out. I tried to log in and found that its closed to only those who pre-ordered. I think it opens back up to everyone else on the 6th.

Giving LOTRO a go is appealing at the moment. Instead of gathering 2,000 basilisk eyes, sinking 15 hours of raiding or spending 3 weeks of farming - I like the idea of starting something new, where getting an upgrade is only 5 wolf paws away or a quick visit to the farmer down the road.

Tuesday, April 3, 2007

If that isn't hardcore, what is?

Either more players are reaching a ripe raiding age (groups needing fill-in players) or more raiders are quitting (groups needing replacement players) because I've seen several raid recruitment threads lately, at least on my realm. And not just for healers are usual, this time every class is sought after.

One I came across said "we're not hardcore", but later said "we raid weekdays seven to midnight".
I've never considered myself hardcore, although I raided more hours than I'm willing to admit here.

I'm starting to think we raiders have a very skewed idea of time invested.

I have no idea how much time some of the top raiding guilds in the world put in per day. But when I think of hardcore I think of them - the raiders who have cleared Karazhan, Gruul's Lair, Magtheridon, Serpentshrine Cavern, etc. When I compare myself to them, I'm not "hardcore" at all. Yet for the past year, I've put more time into raiding than probably anything else besides my job.

If that isn't hardcore, what is?



Monday, April 2, 2007

Helping your guild

Someone mentioned to me how sick they are of no one helping them in our guild.

We were talking about heroics at the time. You have to get revered with a faction in order to obtain a key to run a given heroic (heroic is a dungeon difficulty mode where the mobs and bosses are harder than your regular mode.)

For example, you have to hit revered with Honor Hold before you can purchase the key to enter heroic Hellfire Citadel instances.

I found myself empathizing and not sympathizing. I know exactly how it feels to ask for help and get no answer. I know how it feels to see the guild progress while I lag (hahah pun) behind. But what is the guild supposed to do exactly? Form a run for them each night until they hit revered? There are like 5 of them - not to mention any personal rep goals like Consortium some players may have. And after we do that, what about the next person who levels up, what about the person who levels up a month from now? 2 months from now? Who's job is it to make sure they have a group to hit revered with the Sha'tar?

It would be great if everyone would help one another with whatever is needed, but it is that type of attitude that led me to despise places like UBRS. That type of attitude led me to create alts that no one knew about just so I could play and not be asked to heal a Baron run.

Most of the guild is already like that when it comes to Black Morass, people want to be attuned for Karazhan, yes - but anyone who did it a month or more ago has run it so many times its just not that appealing to run again. When someone mentions it, all you hear are crickets chirping and see tumbleweeds rolling by in guild chat.

Everyone has their own agenda when they play. It helps that the your agenda matches others so that what you do benefits both. And that's what I think is the problem, the so-called "stragglers" are asking other to do things that don't necessarily benefit them so they are reluctant to help. I'm exalted with Shadow Labyrinth, sorry you need Murmur for a shoulder piece, I don't want to go back to that place (I'm not btw this is just an example.)

I don't know what the solution is. I'm not entirely fond of my own stance on the situation but it is one I live by - ask the guild for help, if they help you great, if they don't pug it. But don't sulk about it. Everyone has to get the same amount of rep (except those darn humans!), so its not like you have to do extra work, it will just take you a bit longer.

YANE note: I was reluctant to post this, because I think it comes off sounding selfish. But all the more reason to mention it.

Friday, March 30, 2007

Mistakes I've made

Last month, I pondered how you're supposed to know what class/race combo will be the best in the future when you first create it.

I've made mistakes, or to put it more nicely, not made the best of choices. Choosing a priest without fear ward was one of them.

Lately, I've felt choosing a priest period was a mistake. The very thing I chose it for - to be a healer and play a support role has become the bane of my existence. I can heal, so I have to heal.

Its weird because playing a priest is fun enough sometimes to keep me holding on to it. I almost prefer it to be totally lousy so I could leave her behind without regret. (I'm recalling the player that at the announcement of some paladin changes way-back-when, made an announcement to the guild that this was B.S., promptly deleted all of their characters and quit playing the game altogether. I wonder would they be happy with how paladins are now?)

Other mistakes I've made include:
*rolling on a pvp server
*raiding at the extent I have
*taking up enchanting - utter gold sink
*rolling on a west coast server

So according to this list, I would have been better off playing a non-raiding human warlock on a normal east coast server with mining and herbalism as my profession.

But hindsight is always 20/20.

Flying high

Its done, I'm gold poor but mount rich!

I got my epic flying mount. I didn't feel fast at first because up in the air I didn't have a point of reference. But flying low to the ground, I could feel how much faster I'm moving.

Ironically, I've been spending most of my time in the Old World where I can't even ride it! Also, one of the side perks was to be able to get from one herb to the next faster, but I recently dropped herbalism for another profession.

Ah well, it feels good to have met a big goal and I'm thinking that was more what it was about for me. I don't have that whoosh, zoom feeling I really was expecting but that's okay.

Since I haven't really had the chance to enjoy my new mount, I should reserve this opinion - but I'll go ahead and share it anyway: If you are happy with your ability to get around in the game so far, I wouldn't worry about getting an epic flying mount. If you have 6000g laying around - your ability to make cash isn't an issue, so go for it! But honestly, taking flightpaths anywhere in Outland doesn't take long. Riding your epic ground mount still gets you around fast and you can jump on your regular flying mount to get to those hard-to-reach places just like you could if it were epic, just a bit slower.

Tuesday, March 27, 2007

Truth in posting

Yesterday, Tobold posted something to incite discussion, saying he held one position when I guess he actually held another.

While I was totally confused by his initial stance, even going so far as to think someone had taken his blog hostage, I fell for the bait. Afterwards, I was relieved to find he didn't really think shadow priests were gimp. I feel silly now for trumpeting the good things about shadow priests, because I can assume he already knew about them. But for anyone has played one before BC, it is common to find yourself justifying your existence to others and yourself. Its like a knee-jerk reaction.

I picked a priest to heal, but unless you stay parked inside instances (I've posted many times on the subject) in reality holy feels gimp while shadow is more overall game friendly.

Whether Tobold was just being a devil's advocate, opinions like those make you want to roll a warlock or a mage and never have to sell your role to anyone. Because it does get tiring. No one would ever ask what role I'm fulfilling in today's group. DPS duh!

As I commented to Tobold, I'll look at his blog with a raised eyebrow from now on. Which is a good thing to do with anything on the internet anyway.

Which reminds me, its almost time for April Fool's Day. Many sites will post something silly that people will believe (remember Wisp as the new race?) and the next day we'll all /facepalm or smugly comment "I knew it was a joke all along!"

Wednesday, March 21, 2007

Git ta' questin'!

s4dfish found out for me that Horde have a total of 3,221 quests and Alliance have 3,403.

So if you want to do all the quests in the game, you've got your work cut out for you! What are you doing lolly gagging at the auction house for?!? Those murloc eyes must be gathered!

Monday, March 19, 2007

Lot o' quests

As I've mentioned before I've been 70 for a bit now. I managed to hit 70 before setting foot into Shadowmoon Valley.

I think Netherstorm and Shadowmoon Valley have the same level of mobs and quests, but the quests I did in Blade's Edge Mountains led me to Netherstorm and that's where I dinged. At that time I quit questing while I spent most of my time inside instances, getting attuned and raiding Karazhan.

Unless a quest sends me to an area I hadn't uncovered it. I simply haven't done much exploring, because there is always something else I want to do. Currently my main focus is mount money. So now I'm back to doing quests. I was worried that the quests would run out (my log was starting to fill up with heroic/dungeon/group quests), but just this past week I came across two groups of quests I didn't know existed in Netherstorm. One is Kirin'Var Village, the other a group of Ethereals (I don't recall the name). I'm looking forward to going back and finishing up those quests now. Not to mention you get extra gold when you hit 70 (because you can't get xp anymore).

In the back of my mind, I had this crazy idea of trying to complete every single quest available to me (except ones that required raiding objectives). There has even been a suggestion on the official forum to make all available quests show up as exclamation points - even after you've leveled out of them - the big discussion is what color the exclamation points should be, haha! (I say grey - but grey exclamation points mean something else - for the life of me I can't remember what at the moment!)

It would be helpful. Right before the Burning Crusade was released I had gotten bored enough to go to the gnome starter area on my night elf and do some of the quests there - yes even killing rockjaw troggs. I had to walk up to every NPC to see if they had a quest for me. I didn't make it far out of Coldridge Valley before giving up on that venture. Turns out I doubt I could complete every single quest - there are a lot o' quests in this game.

That leads me to wonder, how many quests ARE in WoW?

Thursday, March 15, 2007

The Burning Crusade: 2 months later

Well it has almost been 2 months since the release of the Burning Crusade.

3.5 million sold as of March 7 breaking a one month's sales record. I guess to say it was a success is an understatement.

I was one of those 3.5 million and I've happy with my purchase. My vow to stop and smell the felweed was broken as I excitedly ran through the content.

I can't say I've done it all, because there is a lot to do. But only after 2 months, I feel like I can say I've done most of it. I've hit 70. I've gotten a profession to 375. I've hit every instance except heroic modes (which are instances you've already done, on crack) and the higher level 25-mans. I've gone back and helped some late comers through the old instances (Blood Furnace is "old".) I've done quests in every new area. I've picked every new flower. I've killed almost every kind of new beast that was added. I've started new factions, I've hit honored and revered with some.

Those around me are plowing through as well, it isn't odd to see level 70 blood elves and draenei. Horde may have found a new advantage to having paladins, but I can't see what shaman have distinctively brought to raids. I've seen players craft all the new stuff and then replaced it - already - with raid upgrades. I've seen players hit 70 and then hit 70 with an alt, and then hit 70 with another alt. Players are going back to Molten Core, Black Wing Lair and other historic instances, to get revenge as their more powerful selves.

The only thing I haven't done is fly the world on a new sonic gryphon. Which I'm saving up for, but I was thinking after that - then what? More of the same.

I'm not complaining, because I was the one who played through a lot of it faster than I probably should have, but I find it hard to think this will hold me until the next expansion.

If I've been seeming a little down lately. Remember this is a personal blog and I just reflecting here what I've been feeling in real life. And as always it will pass. I'll have fun stuff to report on again soon enough, be in in WoW or some other MMORPG!

I'm not the only one

I came across a blog where the blogger posted this on March 29, 2006 - Why I'm Losing Interest In World of Warcraft and then on March 6, 2007 - World of Warcraft: Canceled today, and here's why

About 6-7 months ago, I mentioned how I lost enthusiasm to raid, yet today I'm still doing it.

I think I need something to take its place. Except for a brief moment after the Burning Crusade was released I've raided every week, several times a week. I'm not even sure I've ever dedicated so much time to one type of thing.

Crazy thing is I'm not even as hardcore as most of the people who raid are.

Raiding allowed me to be able to log on and always have something to do. Either I was raiding or getting ready to raid.

Raiding has become something I do out of habit. Even on night's I decided to take off from the normal place we'd raid, I just end up raiding some other place.

As the link discusses in "When Fun is bad" (a link I've had there since I started this blog and has since had several comments from players experiencing the same thing) what is it about games like this that keep us doing something past the fun of it?

I see I'm not the only one, who after losing interest keeps on playing. Doesn't make me feel better about it, just makes me be more skeptical that this is just a innocent pasttime.

Wednesday, March 14, 2007

At this very moment

I wish Lord of the Rings Online, or some other game caught my interest. Even with all the stuff to do, WoW just doesn't do it for me sometimes.

At least the weather is getting warmer...maybe I can visit that virtual world called the outside.

Monday, March 12, 2007

Mount money

Once I decided to begin the epic task of saving for an epic flying mount I realized I wasn't as bad off as I thought.

Now I've been playing WoW on and off since release. I have several characters with stuff I've acquired and just never took the time to put up at auction. My mailbox always has something in it I've mailed back and forth between alts because I never took the time to do anything with it. I'm also fairly tight with my gold which is weird considering its virtual money. You'd think I wouldn't hold onto it like I'm saving it for some rainy day. 5g to a beggar? Get a job! 300g for a recipe? No! I can't swing that. 1200g for a Quel'Serrar book (ha! bet you can't give these away now)? Never! Who has that kind of gold lying around?

Well apparently I did. After sending all the gold I had on various characters, selling off many of the raw materials I had saved up for those professions I never got around to leveling all the way to 300 (now 375) I found that I was almost half way. Already without killing a single humanoid or spider. It was like those people who have antiques in their home and never realized they were sitting on a fortune. While I knew I wasn't starting from zero, I had no idea I'd be well on my way to my goal before I had even started!

The hard part will begin soon, since all the gold I had accumulated before hand wasn't the result of grinding, it was just the by-product of doing quests, leveling characters, etc...I came by it "easy". Eventually I'll have all those extra mats sold off and I will have to actively going to grind for cash. And, as I have mentioned before, I hate grinding. I'll have to keep reminding myself why I'm doing it - a fluffy new flying mount awaits!

Friday, March 9, 2007

Another WoW blog to add to the list

I've come across a blog I wanted to share. Big Red Kitty

A blog about a hunter and his big red cat.

Not sure how I hadn't come across that one before now.

He has renewed my interest in obtaining an epic flying mount. (It also encouraged me to change the look of my blog, if you hadn't noticed!)

When it comes to things you can do in this game solo and feel like you've accomplished something - epic mounts come to mind. It seems like alot of players have them but many don't.

On my very first character I didn't even think much about having a regular mount, that is until the friends I sometimes quested with were leaving me in the dust. I finally started saving up (and eventually borrowing some gold) until I was able to get my first mount as a level 42. Borrowing for a regular mount seems so odd now. But it seemed like such a huge amount back then.

The next time around I was prepared (its cheaper to level a clothie who doesn't rely on updated weapons) and able to get my first mount as soon as I dinged 40. It no longer felt like a big deal.

By this time I wanted an epic mount - for the looks mostly. Once again the amount of an epic seemed huge. I tried hard to wait but ended up borrowing gold from friends so I could enjoy riding in style.

An epic mount does change things. Its no longer a pain to get around, you are also able to ride out of harms way easier. And I don't need to mention the advantage it gives you in pvp. Regular mounts in a battleground need not apply.

Then comes the Burning Crusade. I always felt mounts were just a luxury, but with tBC flying mounts became a necessity. At least if you were to do some of the instances that could only be reached by flight. I had first planned to just save up for the epic and forego the regular flying mount. Instead it didn't take me long after I hit 70 to go ahead and purchase one.

An regular flying mount is nice, it changes the scenery, it is cool and I like having one. But I think an epic flying mount will change the game for me just like my first epic ground mount did.

I once again, have friends leaving me in the dust as they start quests while I'm still getting my gryphon off the ground. I found it quicker to just use the regular flight paths, as my own mount feels like riding in a hot air balloon, when really what I want is a airplane to get me from pt. A to pt. B. From what I've seen and heard an epic flying mount is like having your own jet.

And as usual, the amount seems SO HUGE. What's next instant teleports that cost 30,000 gold? But I'd probably gasp at the amount of gold I've spent in this game on all my various characters. Why not save it all up this once and have something to show for it that - for the foreseeable future - beam me up Scotty aside - will last me and won't be outdated because a better flying mount dropped off of Illidan.

So that's my latest goal. I'm looking forward to it, because it is one I can accomplish on my own time at my own pace.

I'm guessing it will take me a month - based on absolutely no data. Do you have an epic mount? How long did it take you to go from 0g to 5200g?

Wednesday, February 28, 2007

Priest racials, LotRO and research

My main character in WoW is a Night Elf priest.

Those "in the know" snicker at my choice because I lack fear ward. Fear. You know that ability they said would not factor in much in the Burning Crusade expansion? Yes that same ability that still causes numerous wipes all the way to 70. That Fear. On the priest forums anytime a player with a night elf posts about inequity in priest class racials, someone playing a dwarf will inevitably say "you should have chosen your character based on stats than looks" or "you should have done more research". Why? Well, night elves have something called Elune's Grace in comparison. Don't laugh.

The reason why I bring this is up is, as mentioned in a prior post, I'm playing Lord of the Rings Online open beta. When it came time to choose a character, I read what each class could do, and chose one. The descriptions are brief, but from playing WoW and other MMORPGs I know what a tank does so, for example, I knew I didn't want to choose Gaurdian.

But that leads me to the point of my blog entry today. Are players really expected to go do heavy research online or in the manual before deciding on what class they want to play in a game? And what if the only information I can gather is from closed beta? How does that disclaimer go "Your gameplay may change."? How would I know, at my initial character creation screen, that I would someday be a dungeon raider and be slotted based on a decision I made months ago?

When I created my priest I knew I wanted a Night Elf, yes based on looks and their homelands. I was playing in a fantasy world. Roleplaying in a fantasy world. I figured my choice of race was important for the roleplaying aspect. I never even came across another priest using fear ward until I was well into 60 and started raiding. When someone says I should have done research, basically they are saying I should have had access to a crystal ball.

Since I frequent a few mmorpg forums, and regardless of what game is being discussed, I always come across someone asking "What class should I play?" "What race should I play?" and what's the answer always given? "Play what is fun for you!". And that's what I want to do, I want to be able to choose a character from a game's brief description and have some fun. But MMORPGs aren't made to keep you happy for a few sittings, they last for years and things change and there is no way to tell someone in a brief description that what looks fun now will also be fun later.

So as I look at whether to decide on a Lore-master or Champion or Minstrel, I keep wondering how much research should I put into finding out what the better choice would be?

But then I think, as the Warren Buffet the billionaire said,
"If past history was all there was to the game, the richest people would be librarians."

...And of course that line of thinking allows me to jump in and play instead of scoping gaming sites for opinions.

Monday, February 26, 2007

LotR Beta

I'm still playing WoW, but I am also dabbling in the Lord of the Rings beta with a friend.

Quick, one sentence description? The ui reminds me of WoW, the graphics remind me of a better EQ2 with a LotR's backdrop.

A very generic description, yet if you know anything about the three then you know my description is complimentary.

The similarity of WoW's ui makes using this one easy. Many keys do the same thing here as they do in WoW. So you spend less time figuring out how to maneuver.

One complaint many people have about WoW is that its cartoonish. Well EQ2's graphics were a head above WoW, yet the characters looked like clay. LotR's characters look real and not the weird kind of real.

Now...beat me about the head and neck with Gandalf's staff if you must, I'll admit I know very little about LotR. My friend, who is very familiar with Tolkien's world, has told me that many things are recognizable. I thought the areas that I have seen so far are beautiful, very detailed and I don't need to know anything about LotR to enjoy it.

Speaking of graphics, I love them! I hope that you have a decent system to play it on just so you can enjoy it. I placed a smattering of freckles on my human female's cheeks and my friend told me he couldn't see them.

I haven't had a chance to do much of anything, but they've done some quality work so far. I had no trouble logging in, creating a character and playing. I am curious to how laggy things will be when all these graphics collide in a populated area. My friend said his experience was a bit laggy - so a decent computer system may be a must so that you don't get irritated.

He's already spied areas he wants to visit, characters that made him say "There's so-and-so!" with excitement. I don't have the LotR background but I'm eager to play nonetheless - and that's what will sell this - making the world engaging for players like me.

As usual, it is too soon to say much about it I haven't set too far out of the starting area. Perhaps some of it is too much like WoW? A small twinge in me said - if its this much like WoW I should just keep playing WoW - but I have a feeling I may end up playing both.

Thursday, February 22, 2007

Things I Learned from WoW

Something to share, if you haven't come across it already
John August's Seven Things I Learned from World of Warcraft

John August is a screenwriter and film director. Screenplays to his credit include Go, Big Fish and Charlie and the Chocolate Factory.

I like the list even if John Doe had blogged it.


My list would be a bit more cynical, I guess that is why I like his better. I'll save it for later.

What if anything have you learned from WoW?

Monday, February 12, 2007

Karazhan: The UBRS of Outland?

It's natural to take something new and apply something old to it to describe it.

Orange is the new pink.
Random is the new order.
Honor Hold is the new Barrens.

Well apparently after hearing/seeing this comment in several different places, Karazhan is the new UBRS. I'm not entirely sure what that means. I'm not sure if its a reflection of its size, raid requirement, complexity or lack thereof, or what.

Karazhan, lore depicted here, is the first 10-man raid instance which seems to be the lowest place you can getepic loot. (Aside from doing instances on heroic.) Here at WoW Insider they even question if its worth doing. I haven't looked into whether you need the rep from there (like you could get Argent Dawn rep from going to Scholomance and Stratholme in order to go to Naxxramas), or if it drops resist gear that is needed further up the raid chain (in the same way after running MC over and over you had fire resist that helped you with Ragnaros and further on to BWL) or if at the end if something drops that allows you access to another instance (the way the blood of Drakkisath was required to get into Onxyia's Lair.)

So although Karazhan is being described this way, its not really revealing anything to me that I can connect to.

At least not like how Magtheridon is the new Onyxia. I totally understand that.

Busy work

If I attempted to do "everything" in the Burning Crusade (tBC, I like that) that was possible I'd play this game a long time. But part of that everything is faction grinding.

tBC introduced several new factions, some I'm sure familiar to many of you now - Honor Hold, Sporeggar (for you conservation/geeks), Aldor or Scryer (you can obtain one or the other but not both at the same time) - and others more lesser known like the The Violet Eye and Ashtongue Deathsworn.

In an interview with sr. vp of product development, Frank Pearce, he said "In general, reputation will be earned more quickly in the Burning Crusade, so it feels like less of a grind." I've found this to be relatively true at the moment. But now with the guild pushing toward raiding, I'm starting to feel I must raise my reputation faster than its coming in naturally just by my normal gameplay (a few quests here and there, a few instances here and there). In other words, forced grinding. If I were to go at my own pace, I think it wouldn't feel like a grind. So I only have myself to blame for wanting to keep up.

Okay, actually I blame paladins, rogues and human mages in particular! If you enjoy gaining rep, I can't imagine any other race/class combo would beat a aoeing mage with a 10% reputation gain bonus. Well except an unemployed/out of school human mage. So you've got these classes that set the bar high for the rest of us classes who can't grind mobs efficiently at all (holy priest anyone?) Of course the rep will come with time, there is no "rep decay" like there was with pvp honor and in the end as long as the race isn't called off, we can all cross the finish line(s) eventually. Its only an issue if you are expecting to raid the instances that require you to have the rep with the same group of players who are pushing it. That's when acquiring all this rep just seems like busy work.

Tuesday, February 6, 2007

Green with Envy

One of my fellow bloggers
Cap'n John mentioned in a comment about leveling to 70... "in fact it's possible most of us are reluctant to level too fast because replacing our Purple items with Greens is just too sad, although it has to happen eventually."

I know I've been reluctant to replace some things I own that are epic, not necessarily because they are purple, but because of the time it took to acquire them and the memories that go along with them. Finally downing Nefarian after months and getting a drop off the dragon, finally after more months getting deep enough in AQ40 so that the rep rolls in and being able to get the epic ring, my Benediction which didn't take long but still holds a special place for a priest...yeah its hard to take replacements that come as rewards from quests that are simple and take you at most 15 minutes to do start to finish. Hard once I get replacements (which don't seem long coming) for me to relegate them to the bank or even worse, vendor them!

A friend of mine has, so far, refused to replace any thing he has with a green. Blues, however, seem worthy.

I'm not one of those players up in arms about the fact I raided for a long time only to see my items so quickly and easily replaced, but I can understand how they feel.

What about you? Are you holding on to your epics (if you had any?) Or are you out-healing, out-damaging me in your greens? ;)

Running with the pack

One topic on Tobold's blog was about mistakes made in the Burnign Crusade. Tobold wonders if he should level faster to 70 or take it easy and enjoy the journey.

I said if he wants to raid he should level faster. And this goes against what I've said and how I want to play the game. But I'm basing it on my own guild's experience. So take it for what its worth.

This is going to sound a bit on the negative side, depending on your perspective:

In the guild I'm in the fast levelers hit 70, got their Karazhan key and started raiding with another guild. While it stings to know the first time our guild entered Karazhan it wasn't a full guild raid, I can understand it. Why wait and help the rest of your guild get keyed when you can work on new content for yourself?

The guild I'm in has some nice, fun people - so before BC I got lulled into remembering that we are a raiding guild first, social second.

The very competitive (with lots of free time) pushed to 70 within days of release and started working on getting keyed. For some reason I thought they would help us stragglers with instances and the like, but I was wrong and I really shouldn't have been surprised by it.

I've been left with this feeling of - get to 70, get keyed, get attuned on your own (which makes me wonder what is the purpose of being in a guild is) and if you make it there, THEN we'll group with you.

I have to admit I'm disgruntled by the fact (a fact I've known for a while now) you simply have to either not have any real life responsibilities or let them suffer in order to keep up. I have a feeling that someone will come here and say they have a full time job, go to school part time, have wife and kids and other hobbies and are still able to raid - but I beg to differ. I honestly feel that either your spouse or kids or school or work or something is not getting the attention it deserves if you're really a hardcore raider. But this has been discussed ad naseum.

Simply put, you have to keep up and run with the pack. No one wants to run an old instance (old as in Slave Pens, yeah 3 weeks since its been released and its old) when they can make attempts on heroic mode. No one wants to help you run your second alt through Blood Furnace. They've been there and done that and they want to improve their own character not your slew of alts. Does this sound harsh? Then you're probably in the wrong guild. If you fall behind its hard to catch up, if you dawdle you'll lose ground, because those who push content don't really take a break. And let me say I'm only talking from the outside looking in.

I have to make a decision do I want to continue to be a part of a guild that requires you to be competitive? Watching my guild's dynamics I have a feeling that decision will be made for me.

Sunday, February 4, 2007

Life in Outland?

You can tell the Burning Crusade has been keeping me busy. I've hardly posted since it was released.

I wonder if I should rename my blog, because the Outlands have been keeping me busy and and you can tell its been keeping other players busy too. I rode through Ironforge (IF) a few times this weekend (only because quests brought me back to Azeroth), and it was like a ghost city!

I haven't been putting anything up for auction so I haven't had the need to come back for that. And my class trainer is literally right beside the portal in IF. So I'd immediately hearth back to the Outlands to continue doing whatever I'm doing at the time. I never noticed how dead the once bustling hive of activity had become.

Its sad really. I remember, being late to the MMORPG scene, trying to play games like Anarchy Online, Horizons and Star Wars, which were well past whatever prime and no longer had anyone in their starter areas. It was lonely and definitely not the experience you'd want to have in a multiplayer game. Sure there were always a few diehard players trying to keep dying games going that willing to welcome newbies but there wasn't that feeling of "we're all new here and in this together as we explore undiscovered lands" type of thing. I wonder if that's what new players that aren't choosing Draenei or Night Elves are feeling?

There will never be another Ironforge. Ironforge was not only a major hub, but due to the slow release of a new expansion, it was a place to hang out when you didn't have anything to do. Which was the case for alot of veteran players. It feels weird that a place where so many players would just hang out now only had enough to count one troll hand. Shattrath City is Outland's major hub, but if Blizzard releases expansion within a year instead of two years as is rumored, I doubt players will reach that state of "nothing to do but hang out in Shattrath".

I got this feeling of "I remember when Ironforge was the place to be, what happened?" I remember when IF lag was commonplace! When players wouldn't even set their hearth there because the lag was so bad. There was a spot right before I got to the bridge that my character would freeze before it continued running. Sometimes I would fall into that pit (?). Of course they added new auction houses to all the major cities eventually, but Ironforge still remained populated. Because it was the hub for all the top end instances too. And now its not. And as I ride through, only because its on the way to something newer and "more fun", I can't think of anything that will make it that way again.

About this blog

"I don't *need* to play. I can quit anytime I want!"

Search This Blog